Bard
Base Class: Bard

All bards share a common passion for stories, but many of them sing of the past. Bards of Valhalla instead recognize when the present is full of grandeur and learn how to instill such greatness into others. Their words and songs chant of present heroes, creating legends for future generations. 

Stef

Starting at 3rd level, every time you use Bardic Inspiration, a number of friendly creatures up to your Charisma modifier can use their reaction to sing a choir.

Each one of these creatures gains 10ft bonus movement speed and a +1 bonus on their next ability check or attack roll. These bonuses last until the beginning of your next turn.

To benefit from this feature, a creature must be able to see and hear you and respond vocally.

Testimony

Starting at 3rd level, every time a creature uses one of your Bardic inspiration Dice, you gain a number of temporary HP equal to the result of the roll.

Draeplingr

Starting at 6th level, you weave words to present someone as an awe-inspiring figure.

Choose one creature within 30 ft. (including yourself) and one skill, set of tools, weapon, or musical instrument. The creature gains proficiency with it, and its proficiency bonus is doubled until your next long rest. 

If a creature sees the chosen target use that particular skill or object, it must make a Charisma Saving Throw to avoid being enthralled by the performance.

A creature enthralled by such manners won't attack the performer nor you, and will be generally friendly toward both for the duration. 

Hero's Calling

The ultimate proof of the greatness of a deed; by declamating a tale about what's happening, a warrior from Valhalla comes to aid you. Should one of your comrades fall in battle, the tale will add a new Lausavisa, and more Warriors will come.

Starting at 14th level, as an action, you can expend one use of your Bardic Inspiration.

You summon a Spirit that takes the form of a typical warrior of the region (reference the statistics of the Gladiator on the Monster Manual).

The spirit follows your verbal commands, acts during your initiative and disappears if it drops to 0 Hit Points. This apparition lasts for 1 minute and only one spirit at a time can be present with this feature.

Once you use this feature, you can't use it until you finish a long rest. If one of your allies that you can see dies, you regain this feature. 

College Of Valhalla Image

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