Barbarian
Base Class: Barbarian

"My left fist is for the nice; it always holds candy. My right fist is for the naught, which is ready to give them coal."

All Improvised

Beginning at 3rd level, there is nothing you cannot use as a weapon, and you gain proficiency in up to four different tool kits of your choice, which you always carry with you. 

You acquire proficiency with all improvised weapons. What damage you make with the improvised weapons depends on your Strength check + Strength modifier + proficiency bonus. Might as well not take a weapon with you at all.

Naughty or Nice

At 6th level, you can use an action to show a creature your two fists, and they have to choose by rolling a 1d4 which fist holds something nice for them. Naughty creatures will always choose "Naughty", but Good or Neutral creatures will roll "Nice" on even numbers, or "Naughty" on odd. Upon opening your fist to the naughty creature, a cloud of coal dust obscures their sight and makes them blinded while inside and for 1 round after emerging. This hemispherical cloud has a radius in feet equal to 20 ft times your proficiency modifier. It lasts for 1d4 rounds. If a flame is within the cloud, the coal dust ignites and creatures within take 2d8+ your charisma modifier + your proficiency bonus. 

When a nice creature chooses the "Nice" side, then it will see a small snow globe which shows them what they desire most, or a toy of their choice if they wish for one. If they choose "Naughty", the spell Dancing Lights emerges.

Open Up Your Present

Starting at 10th level, you can hurl a random gift from your sack up to 90 ft once per short rest. It explodes in a 20 ft radius sphere if it is hurled at naughty creatures. Creatures in the area must make a Constitution saving through equal to your Strength or Constitution. Creatures who fail take 6d6+5 cold or radiant damage of your choice. Creatures who succeed take half. Also, creatures who fail the save suffer a random effect rolled on a d4. 

1- Blinded
2- Deafened
3- Frightened of you
4- Poisoned

The random effect lasts one minute. A creature can repeat the saving through at the end of its turn, ending the effect early on a success. The number of die for damage rolls increases by one every 4th level after 10. 

If you use the present "against" nice creatures, it will explode and do one of the following (roll a 1d4):

1- Charm the targets
2- Make the targets protect you
3- Explode in a cloud of glitter and lights which calm everyone in a 20 ft radius
4- Fill the room with the scent of a Christmas feast, causing everyone in a 20 ft radius centered on you to be happy and hungry

The random effect lasts 1 minute.

Naughty Consequences

A veteran of 100 Christmas Nights, you know now how to punish the naughty creatures that aim to destroy Christmas. Now your fists really need to speak. Starting at 14th level, you gain the following benefits at 14th, 16th, and 17th level:

  • 14th Level: If you are already grappling a character at the start of your turn, you can use your bonus action to choke you opponent with both of your hands. If you do this, the target must make a Constitution saving throw with the DC equal to 8+ your Strength modifier + your proficiency bonus. As you choke the target, all of the unarmed attacks you perform against the target automatically hit. If the victim successfully saves against the choke, they take half damage. If you make additional actions outside of your first one, the target repeats the saving throw. Once you use this feature, you must use a long rest before you use it again.
  • 16th Level: When you rage, you become a nightmare to every naughty creature who can see you; they then become frightened.
  • 17th Level: You suffer no hinderance to movement with grappled targets, and at the end of your move action, you can move a grappled creature to a different location adjacent to you. Also, while you are grappling a creature, if you are damaged by any creature other than the grappled target, you can use your reaction to take half damage and have the target of your grapple take the other half of the damage. You may use this twice per long rest.

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