Base Class: Barbarian
The Path of the Hunt is a master of pursuit, as the barbarian is adept at tracking and trapping enemies. In battle, you can control and impose the environment against your prey, becoming a relentless pursuer fueled by rage. These barbarians might be hermits on hunting lodges, revenge thirsty warriors, or inescapable bounty hunters. Some of them may find in the serenity of nature a way to keep their rage in check, while others adore the thrill of the hunt.
Ground Breaker
When you choose this path at 3rd level, you can affect the terrain around you when you rage. The terrain within 10ft of where you enter a rage becomes difficult terrain. You can choose number of creatures equal to your proficiency bonus to be unaffected. The range increases by 5ft at 5th, 9th, 13th and 17th level.
Master Tracker
You gain proficiency in the Survival skill, or expertise if you are already proficient. You also have advantage on any check made to find a creature you have injured in the past, and are unaffected by difficult terrain while raging.
Hunter’s Stride
Once per long rest, you can add your proficiency to your initiative roll. You can make this decision after you roll.
Inescapable
When you hit a creature with a weapon attack, the target must make a Strength save (DC 8 + Con + PB). On a failed save, the target falls prone. You can use this feature a number of times equal to your Proficiency Bonus. You regain all uses after a long rest
Far Sighted
You can cast Scrying once per long rest. When you do so, the target must be a creature you hit with an attack. Alternatively, you must have a vial of blood from the creature.
Prey’s Ruin
When you hit a creature, you can use a bonus action to halve their speed until the end of your next turn.
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