Barbarian
Base Class: Barbarian

When you choose this subclass the character has to either carve their eyes out (or in a less painful manner blind themselves) or be born blind to get these features. starting, the first thing you get is the ability of blindsight. The barbarian's other senses are heightened to a tee so that they can use echolocation to find targets, their sense of smell, or even their sense of touch to track enemies and sense all enemies and surroundings within 70 feet. Starting at the 3rd level you gain the ability Complete Awareness, what it does is since you have a complete awareness of your surroundings if you roll under 3 on any check that challenges your movement around the terrain, you gain inspiration and roll again. And if you roll under 3 again, then it becomes a 4. Next, on level 6 you get the ability, Sensory Intuition. All attacks made on you have a disadvantage when you roll to see if they hit because of your heightened senses and awareness. At level 10 you have the ability, Equal Standing Ground. It allows you to cast fog cloud as many times as you want with you being the only one who can see. (Creatures also with blindsight are unaffected). Finally, at level 14 your last ability is Sensory Precognition. this allows you to react to things that haven't happened yet and hear the sounds and smell the smells of what happens to give you time to prepare.

Blind sight

The barbarian's other senses are heightened to a tee so that they can use echolocation to find targets, their sense of smell, or even their sense of touch to track enemies and sense all enemies and surroundings within 70 feet and you can't go undetected.

Complete Awareness

Starting at the 3rd level you gain the ability Complete Awareness, what it does is since you have a complete awareness of your surroundings if you roll under 3 on any check that challenges your movement around the terrain, you gain inspiration and roll again. And if you roll under 3 again, then it becomes a 4.

Sensory Intuition

On level 6 you get the ability, Sensory Intuition. All attacks made on you have a disadvantage when you roll to see if they hit because of your heightened senses and awareness.

Equal Standing ground

At level 10 you have the ability, Equal Standing Ground. It allows you to cast fog cloud as many times as you want with you being the only one who can see. (Creatures also with blindsight are unaffected).

Sensory Precognition

at level 14 your last ability is Sensory Precognition. this allows you to react to things that haven't happened yet and hear the sounds and smell the smells of what happens to give you time to prepare.

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