Base Class: Monk
Fighting to protect the land or to reach inner peace, Way of the Blind Monk (Temporal) train their bodies and senses to be able to focus on the sound waves to not relay on sight, as sight can be deceived.
Blind Fighting
3rd-Level Way of the Blind Monk feature
You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Sonic Wave
3rd-Level Way of the Blind Monk Feature
You have learn how to push sonic waves through the air, being able to impact and locate creatures with them. When you take the attack on your turn, you can replace one of your attacks with a sonic wave. Make a ranged attack against a creature within 30 ft. of you. You are proficient with it, and you add your Wisdom modifier to its attack and damage rolls. Its damage is thunder, and its damage die is a [roll]1d4[/roll]. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
A creature hit by this sonic wave shed dim light in a 10-foot radius and cannot benefit from being invisible until the end of your next turn.
Resonant Blow
3rd-Level Way of the Blind Monk Feature
As a foe is identified as a threat, a follow up to protect your allies is required. As a bonus action, you can spend 1 ki point to jump up to 30 ft. without spending movement or provoking oportunity attacks. Choose a creature within 30 ft. of you affected by Sonic Wave. You jump to an unoccupied space within 5 ft. of the target and make a single unarmed strike.
Tempest
6th-Level Way of the Blind Monk Feature
You have learned to channel waves of energy through the floor right under your feet. When you take the attack on your turn, you can replace one of the attacks with the thunderclap cantrip.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this feature again.
Safeguard
11th-Level Way of the Blind Monk Feature
As an action, you can spend 2 ki points to jump up to 15 ft. towards an ally within 15 ft. of you. This movement don't provoke oportunity attacks. Upon landing within 5 ft. of the target, you grant both you and your ally temporal hit points equals to your monk level + your Wisdom modifier.
Dragon's Wrath
17th-Level Way of the Blind Monk Feature
Once on each of your turns, when you hit a creature with an unarmed strike, you can spend 3 ki points to perform the Dragon's Wrath kick on the target. The target takes [roll]3d10[/roll] additional damage from the unarmed strike and is pushed up to 20 ft. away and ends prone. Creatures on its path are pushed away and take [roll]2d10[/roll] bludgeoning damage.
Previous Versions
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