Monk
Base Class: Monk

3 Psychic Awakening - Your physical strikes may now deal psychic damage instead of bludgeoning. This includes your monk abilities When dealing psychic damage, heal for one quarter the damage dealt, rounded down. You may use deflect missiles on attack arcana or spells as well.

6 Psychic Dissonance - You can teleport up to your movement speed as a bonus action to an unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.

6 Psychic Awakened  - When dealing psychic damage, heal for half the damage dealt, rounded down. When dealing damage with a monk ability, you may apply the full damage as healing to an ally within 60ft of you, or that is telepathically linked to you, instead of healing yourself. You can manifest your psionic power in physical form. As an action, you may spend 1 ki point to manifest it into a projectile orb with a range of 60ft. Target takes 3 martial arts die + WIS modifier as psychic damage.

11 Psychic Cyclone - When Attacked by an Enemy within 15ft Surround yourself in a cyclone of psychic orbs becoming resistant to all damage that round make 1 melee attack with a range of 15ft dealing 1 unarmed strike of damage as psychic damage + 1 unarmed strike of damage with one of the damage types that had its damage reduced 11 Psychic Cyclone When Attacked by an Enemy within 15ft Surround yourself in a cyclone of psychic orbs becoming resistant to all damage that round make 1 melee attack with a range of 15ft dealing 1 unarmed strike of damage as psychic damage + 1 unarmed strike of damage with one of the damage types that had its damage reduced.

17 Psychic Ascension - Your monk weapon strikes become psychic damage. Ignore Immunity to psychic damage. Psychic Cyclone costs 2 ki now.

Psychic Awakening

At level 3 -  Psychic Awakening - Your physical strikes may now deal psychic damage instead of bludgeoning. This includes your monk abilities When dealing psychic damage, heal for one quarter the damage dealt, rounded down. You may use deflect missiles on attack arcana or spells as well.

Psychic Dissonance

At level 6 - Psychic Dissonance - You can teleport up to your movement speed as a bonus action to an unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.

Psychic Awakened

At Level 6 - Psychic Awakened  - When dealing psychic damage, heal for half the damage dealt, rounded down. When dealing damage with a monk ability, you may apply the full damage as healing to an ally within 60ft of you, or that is telepathically linked to you, instead of healing yourself. You can manifest your psionic power in physical form. As an action, you may spend 1 ki point to manifest it into a projectile orb with a range of 60ft. Target takes 3 martial arts die + WIS modifier as psychic damage.

Psychic Cyclone

At level 11 - Psychic Cyclone - When Attacked by an Enemy within 15ft Surround yourself in a cyclone of psychic orbs becoming resistant to all damage that round make 1 melee attack with a range of 15ft dealing 1 unarmed strike of damage as psychic damage + 1 unarmed strike of damage with one of the damage types that had its damage reduced 11 Psychic Cyclone When Attacked by an Enemy within 15ft Surround yourself in a cyclone of psychic orbs becoming resistant to all damage that round make 1 melee attack with a range of 15ft dealing 1 unarmed strike of damage as psychic damage + 1 unarmed strike of damage with one of the damage types that had its damage reduced.

Psychic Ascension

At level 17 -  Psychic Ascension - Your monk weapon strikes become psychic damage. Ignore Immunity to psychic damage. Psychic Cyclone costs 2 ki now

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