Base Class: Bard
An accurate step, accompanied by a gentle stretch of the arm and then a wide turn of the body - these moves are the notes of the bards in the College of Grace. Using their choreography to tap into the arcane and their agility to top that with blades the flourish along, these bards are as mesmerizing as they are deadly.
Choreographed Casting
At 3rd level you learn to channel spells through movement. Your walking speed is increased by 5 feet. You may also spend 5 feet in a dance move to use your body as a spellcasting focus for your bard spells
Pirouette
Starting at 3rd level, as an action on your turn you may expend on of your uses of bardic inspiration and spend 5 feet of movement to make a spin where you stand. When you do, pick one of the following effects to occur;
BLADED PIROUETTE
If you wield at least one melee weapon roll its damage dice and add your performance check modifier, including bonuses such as expertise. Creatures within 5 feet must succeed on a Dexterity save against your spell DC or take the outcome as damage of that weapon's type. On a successful save they take half the damage.
MESMERIZING PIROUETTE
Creatures who can see you within 10 feet must succeed on a Wisdom save against you spell DC or become charmed by you until the start of your next turn. Creatures fighting you have an advantage on the check.
REASSURING PIROUETTE
Roll your bardic inspiration die. Each ally that can see you within 15 feet may use the number rolled as a bardic inspiration bonus (one use each) until the start on your next turn.
THE SHOW MUST GO ON!
Beginning at 6th level, on each of your turns while concentrating on a spell cast using Choreographed Casting you may spend some of your movement as a bonus action to continue your performance.
If you do, until your next turn, whenever you make a Constitution save to maintain concentration of that spell, instead make a Charisma (Performance) check.
The amount of movement spent equals half the spell slot level (rounded up) times five. For example, if you are concentrated on a spell cast with a 3rd level slot, you must spend 10 feet of movement to use this feature.
It Takes Two to Tango
Starting at 14th level, when you move at least 10 feet, as a bonus action on your turn you can create an illusion of yourself in a free space within 5 feet of you. Any enemy attempting to attack you while the illusion is active must succeed on an Intelligence check against your spell DC. Upon failure they hit the illusion instead. There can only be one illusion up at any time and it lasts until the start of your next turn.
Previous Versions
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12/8/2022 10:59:22 PM
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4
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1
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1.0
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Coming Soon
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