Warlock
Base Class: Warlock

Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize – like all power – comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. Beings of this sort include Vecna, Lord of the Hand and the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus.

In the Realms, Undying patrons include Larloch the Shadow King, legendary master of Warlock's Crypt, and Gilgeam, the God-King of Unther.

Expanded Spell List

The Undying lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells

1st

false life, ray of sickness

2nd

blindness/deafness, lesser restoration

3rd

bestow curse, life transference

4th

aura of life, death ward

5th

contagion, legend lore

 

Cheat Death

Starting at 1st level, your patron grants you some of their immortality, making you much harder to put in the grave. When you roll a death saving throw, the DC for you is equal to 11 - your Constitution modifier.

Among the Dead

Also at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.

Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of Fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.

Defy Death

Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with Spare the Dying.

Once you use this feature, you can't use it again until you finish a short or long rest.

Undying Nature

Beginning at 10th level, you can hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.

Escape Doom

Also at 10th level, you have an uncanny knack for surviving situations that would certainly cause others to perish. When you are subjected to an effect that allows you to make a saving throw to take only half damage, and you fail that saving throw, you can use your reaction to choose to succeed instead.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Immortal Being

Starting at 14th level, your patron has taught you the true secrets of immortality. You gain the following benefits:

  • You no longer age.
  • Your hit point maximum increases by an amount equal to your level. Whenever you gain a level in this class, your hit point maximum increases by an additional point.
  • When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this ability, you can't do so again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
12/11/2022 1:38:54 AM
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