Base Class: Monk
On every corner of the planet, life digs into the earth and blooms into growth. Beautiful, dangerous, wild, free, flora and fauna alike carve their way into a cold world, defiant of any circumstance. Monks that walk the Way of the Viridian Earth strive to embody this growth. They channel their ki from themselves into their surroundings to create life and verdant growth, which they can use to their advantage when in need.
Path of Growth
When you take this subclass at 3rd level, you learn the druidcraft cantrip. If you already know druidcraft, you learn a different cantrip of your choice from the Druid spell list. Your spellcasting ability for this cantrip is Wisdom.
Additionally, you gain proficiency in your choice of Nature, Animal Handling, or Survival.
Animal Handling
You gain proficiency in Animal Handling.
Nature
You gain proficiency in Nature.
Survival
You gain proficiency in Survival.
Verdant Stream
Starting when you choose this tradition at 3rd level, you can spend your bonus action and 1 ki point to begin channeling your energy into a stream of verdant growth. While the stream continues, you gain the following benefits:
- You gain temporary hit points at the start of each of your turns equal to your Wisdom modifier (minimum 1).
- You gain a climbing speed equal to your walking speed, as vines and other flora grow to meet your grasp.
- You ignore difficult terrain while using your walking speed, as you use plant growth to lift your steps above obstacles.
- The first time you hit a creature with an unarmed strike on your turn, you can force that creature to make a Strength saving throw. On a failed save, that creature is grappled by wrapping vines that enwreath and hinder it until the end of its next turn.
The stream of growth ceases if you become incapacitated, have 0 ki points, or die.
Rooted Stance
At 6th level, your stance is supported by roots grown out of the earth. As long as you’re on the ground, you can’t be moved, lifted or knocked prone against your will unless you’re unconscious or dead.
Accelerated Physiology
Beginning at 11th level, you have gained the ability to stimulate growth in your own body for the purpose of recovering from wounds. You can use your action and spend 3 ki points to cast regenerate on yourself. Once you do, you can’t cast it again until you finish a long rest.
Improvise, Adapt, Overcome
At 17th level, you are able to utilize spontaneous flora growth to overcome any obstacle. Whenever you are hit by an attack, you can use your reaction to spend a ki point and halve the attack’s damage against you. When you do, choose one of the following benefits, which you gain until the end of your next turn. You may spend additional ki points to gain an additional benefit per ki point spent.
- Creatures cannot take attacks of opportunity against you.
- Your melee weapon attacks have advantage.
- You switch spaces with a Medium or Small creature within 5 feet of you.
- Your AC increases by 2.
- The reach of your melee weapon attacks increases by 10 feet.
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