Base Class: Fighter
A Knight pledged in the power of the stars. Astral Warriors utilize astral powers to sway a fight in their favor. The constellations guide them on their journey. Astral Warriors originated from astrologist wizards and druids, to then be further adopted into a more aggressive fighting style.
Starstruck
With the power of the stars, when melee damage is dealt to a creature, you may shoot out up to 2 astral stars that go after 2 targets of your choice. The star will do 1d6 + your intelligence modifier. The damage is force and it pushes the target 10ft in a direction of your choice. This ability can be used up to your proficiency bonus and is reset on long rest. You may only use Starstruck once per turn
Damage is increases by 1d6 when reaching level's, 7, 10, 15, and 18.
Celestial Gift
The Gods of the Sun, Moon and Eclipse lend their gifts to their astral followers
You may choose 1 of the 3 choices
Eclipse
When choosing the power of the Eclipse god, you gain the following benefits
You can speak Primordial
As an action you can spawn a 20ft sphere of darkness and light 60ft away from your position. 15ft of the sphere is magical darkness, any creature that are within this sphere are afflicted with blindness and will take 1d6 of psychic damage at the start of the creatures turn. Surrounding the sphere of darkness is a 5ft ray of bright light, any creature passing through must make a DC Con save or be blinded until the start of their next turn. This lasts for 1 minute and is treated as a concentration spell. You may use this up to your Con mod + 1 and is reset on long rest.
Moon
When choosing the power of the Moon god, you gain the following benefits
You can speak Abyssal
You can cast moonbeam at 1st level
You gain resistance to necrotic and cold damage
Sun
When choosing the power of the Sun god, you gain the following benefits
You can speak Celestial
You gain truesight up to 30ft
You can cast guiding bolt at 2cd level
Constellations Gamble
The constellations align in your favor, as an action roll a d12 die. Depending on the roll the certain constellation with lend you its power for an hour. You may roll to replace the active constellation but it will take a use. Constellations Gamble can be used up to your proficiency bonus and is reset on long rest.
Constellation Table (d12)
Aries (1)
Your soul is filled with energy and courage. You gain advantage on strength saving throws and checks. Your speed is also increased by 10ft.
Taurus (2)
Your soul is in high health as you receive a 2d6 points of temporary health and gain resistance to radiant damage.
Gemini (3)
For the constellation's duration, as an action you may change the appearance of your race that resembles a humanoid. Your appearance reverts back when the constellation's effect ends.
Cancer (4)
The soul shields itself as you may cast shield at first level once per the duration of Constellation Gamble
Leo (5)
Your ambitious soul inspires others as you may cast Heroism at first level once per the duration of the Constellation Gamble.
Virgo (6)
Your soul becomes more intellectual as saving throws and checks that involve intelligence are rolled with advantage.
Libra (7)
Your soul gains charisma as saving throws and checks that involve charisma are rolled with advantage. You may also cast Charm person at first level once per the duration of the Constellation Gamble.
Scorpio (8)
Your soul cloaks itself as you may cast invisibility at first level once per the duration of the Constellation Gamble.
Sagittarius (9)
Your soul is high in wisdom as you gain advantage on saving throws and checks that involve wisdom. Additionally any attack with archery has a +1 to hit.
Capricorn (10)
Your soul rises in luck. For the duration of constellations gamble, you have 3 1d4 that can be added to any attack, saving throw, or check after the roll has been made. You may roll multiple dice.
Aquarius (11)
Your soul conforms to water as for the duration of constellations gamble, you can breath in water, have a swim speed of 60ft, and can cast watery sphere once per the duration of constellation gamble.
Pisces (12)
Your soul shines bright as 2 targets of your choice within 30ft of you heal for 2d6 damage and gain advantage on their next attack roll.
Graviton Acceleration
With the power of gravity at your astral fingertips, as an action you may affect the force of gravity in your surroundings. In a 20ft sphere radius centered on yourself, gravity can be increased to make the surrounding difficult terrain and up to shattering glass, or be decreased to double your jumping speed and lightly lift objects in the air. You may choose to have the gravity effect yourself. This feature can be used twice per long rest and lasts for 1 minute.
Constellations Favor
You may roll 2 Constellation Gamble and can hold 2 buffs at once for the duration of Constellations Gamble. You may also gift a Constellations Gamble to a creature within 30ft of you.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/26/2022 3:27:19 AM
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2
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0
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5e
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Coming Soon
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