Warlock
Base Class: Warlock

Across the planes of existence there are a great many eldritch entities of significant strength; creatures and lesser gods who grant mortals otherworldly powers in return for loyalty and compliance. Among such entities there are those whose goals spell chaos and disaster for mortalkind; who scheme not for personal power or influence, but total destruction. Such entities may be driven by a hatred of all things living, a thirst for wanton destruction, or perhaps they are a mindless incarnation of calamity itself.

As a Calamity warlock, you’ve forged a pact with an avatar of destruction; an entity of chaos and annihilation. You may believe that the world has wronged you and are seeking vengeance upon it through your pact; you may believe the world’s destruction and rebirth is for the greater good; or perhaps you care little for your patron’s goals, and only care for the power it offers.

Expanded Spell List

The Calamity lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Calamity Expanded Spells
Spell Level Spells

1st

burning hands, earth tremor

2nd

dust devil, flaming sphere

3rd

erupting earth, fireball

4th

storm sphere, wall of fire

5th

immolation, insect plague

Destructive Magic

Beginning at 1st level, the esoteric magic you wield is volatile and destructive. Once per turn when you roll damage for an attack or spell, you can choose to reroll the damage dice and choose either total.

You can use this feature a number of times equal to your proficiency bonus per long rest.

In addition, you deal double damage to objects and structures.

Inescapable Demise

At 6th level, you can channel your patron’s calamitous might to brand your foes with doom and despair. When you use your action to cast a warlock spell that targets one or more creatures, you can use your bonus action to mark one of the spell’s targets until the beginning of your next turn. A target marked in this way cannot regain hit points and is unable to move away from you.

You can use this feature a number of times equal to your proficiency bonus per long rest.

Apocalyptic Ward

At 10th level, your eldritch connection to calamity itself shields you from harm. When you cast a warlock spell that deals damage using a Pact Magic slot, you can choose to gain a number of temporary hit points equal to five times the level of the spell slot. While you have these temporary hit points, you have advantage on all saving throws you make.

You can use this feature twice per short rest.

Eldritch Ruin

At 14th level, your patron has shown you the apex of eldritch might. As part of casting a warlock spell that deals damage, you can choose to empower it. If the spell requires an attack roll, you roll with advantage; if the spell requires a saving throw, all potential targets roll with disadvantage. Finally, instead of rolling for damage for the spell, it deals the maximum possible amount of damage.

You can use this feature once per long rest.

The Calamity Image

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