Base Class: Warlock
You've sealed a soul-bound contract with the Grand Ringmaster of the Unseen Carnival, or another powerful figure of otherworldly entertainment. Regardless of who you serve, their motivation is simple: bring the delirious delight of the Carnival upon as many as you can - and the wrath of their spectral troupe upon all who stand in the way.
You might be a jester chosen by the Carnival as a vessel of it's power, or a struggling actor that made a pact in exchange for fame. You may think of yourself as leader to or prisoner of them, but either way you work to further the Carnival's influence.
Expanded Spell List
The Carnival lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Carnival Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
tasha's hideous laughter, command |
|
2nd |
tasha's mind whip, spiritual weapon |
|
3rd |
catnap, spirit guardians |
|
4th |
compulsion, confusion |
|
5th |
dominate person, wall of force |
Carnival's Influence
Starting at 1st level, your status as a member of the Carnival grants you unparalleled showmanship. You become proficient in performance, and can call upon the forces of the Carnival to add flare to your actions. When you make a performance check, you may choose to replace the number you rolled with a 10. Once you use this feature, you may not use it again until you finish a long rest.
Jester's Privilege
At 1st level, you gain an air of joviality that tends to dampen the consequences of your words. When you make minor remarks, nobody seems to notice or care. When you talk openly about your plans, people assume that you’re joking. Both of these effects are negated if a creature has reason to doubt their first impressions of you. You can still speak normally when you wish.
Designate Fairground
At 6th level, you gain the ability to summon the Carnival upon your enemies. As an action, you can turn a 20 foot radius sphere centered on yourself into a spectral Fairground packed with spirits. All creatures of your choice within the Fairground are subject to the following effects:
- Terrain within the Fairground takes an extra foot per foot of movement to traverse.
- At the start of a creature's turn they must make a Strength save against your spell save DC, on a failure they are dealt 1d6 force damage and are moved up to 10 feet in a direction of your choice, or knocked prone.
- All other creatures are lightly obscured to an affected creature's view, and an affected creature has disadvantage on perception checks that rely on hearing or smell.
The Fairground lasts for 10 minutes, or until you leave it or dismiss it as an action. All effects only target a creature when they're within the Fairground, and end for them when they leave. Once you use this feature, you may not use it again until you complete a short or long rest.
Laugh it Off
At 10th level, your ability to shrug off mockery extends well into physical reality. As a reaction to taking damage, you may criticize the source of your damage so intensely that it takes less of a toll. Doing so negates half (rounded down) the damage you would take.
Once you use this feature, you may not use it again until you complete a long rest.
Ringmaster
As of 14th level, your control over the spectral Carnival has grown immensely. Your status as Ringmaster grants a menagerie of improvements to your Carnival boons. They are as follows:
Carnival's Influence:
- Your entertaining skill and dramatic flare are unrivaled. You gain expertise in performance.
Jester's Privilege
- Your powers of social immunity have grown to such a degree that your spellcasting can be masked as mundane. When you cast a spell, you can make a deception check against a witness’ investigation. If they fail, they perceive the consequences of your spell as a convoluted mundane interaction. This doesn't stop them from reacting accordingly, such as returning fire if you damage them.
Designate Fairground:
- When you use Designate Fairground, all creatures you choose to suffer its effects must make a Wisdom save against your Spell save DC. On a failure they are charmed by you as the hysteria of the Carnival consumes them. While charmed in this way a creature will never willingly leave the Fairground, but may repeat the save at the start of their turn.
- Designate Fairgrounds radius is increased to 35 feet.
- The forced movement from Designate Fairground is increased to 15 feet, and the damage is increased to 2d6 force.
Laugh it Off:
- Laugh it Off now negates all damage instead of half.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/26/2022 11:32:31 PM
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3
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1
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1.1
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Coming Soon
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