Warlock
Base Class: Warlock

Your patron is The Howard, a powerful yet unknowable being. He is mysterious and bewitching. He is a profound liar and unrivaled hype man. He is both a coward and the paragon of charisma. He is a creature of two faces, and he is good at presenting only one at a time. The Howard grants those in his service abilities that mirror his dual nature.

The Howard is very elusive, and his goals are not easily understood. Sometimes it appears that all he wishes for is wealth, while other times, his grander machinations are entirely unknown. Most of the demands that he makes of his warlocks, however, involve that acquisition and accumulation of treasure.

The Howard's Two Natures

Just like The Howard himself, the abilities granted by him are fickle, and can flip back and forth between his two dispositions. The more charming of his two natures is called God Howard, and the more conniving is called Todd Coward.

At the end of every long rest, roll 1d6. If the result is a 1, 2, or 3 then your disposition is God Howard. If the result is a 4, 5, or 6 then your disposition is Todd Coward. Your disposition determines which abilities granted by The Howard you have access to until the end of your next long rest. You only benefit from one disposition’s abilities at a time.

Todd Spells

The Howard bestows upon you the ability to cast additional spells using your Pact Magic feature. The spells provided by this feature do not count against your spells known. The spells provided depend on your disposition, as shown in the God Howard Spells and Todd Coward Spells tables below.

God Howard Spells

  • Spell    Level Spells
  • 1st       charm person
  • 2nd      suggestion
  • 3rd       motivational speech*
  • 4th       freedom of movement
  • 5th       geas

Todd Coward Spells

  • Spell    Level Spells
  • 1st       distort value*
  • 2nd      gift of gab*
  • 3rd       incite greed*
  • 4th       dimension door
  • 5th       modify memory

*This spell appears in Acquisitions Incorporated

Todd's Cunning

You gain some of The Howard’s ability to convince or beguile depending on your disposition.

  • God Howard. You have advantage on all Persuasion checks.
  • Todd Coward. You have advantage on all Deception checks.

Additionally, you gain some of The Howard’s ability to bluff reality into letting you pass as you wish. You gain a climbing speed equal to your movement speed when moving diagonally across surfaces at angles up to 90 degrees.

Empowered Howard

You gain further powers that let you emulate The Howard depending on your disposition.

  • God Howard. You are immune to the charmed and frightened conditions.
  • Todd Coward. When you cast a spell or use an ability that subjects a creature to the charmed condition (such as the Charm Person spell), when the effect ends the creature doesn’t know it was charmed by you, even if the effect stipulates that it does.

God Coward

The powers you have gained from The Howard now allow you to attempt to persuade even The Howard to grant you a specific half of his powers. When you finish a long rest, you can do a 10 minute ritual and offer an amount of gold pieces up to 100 (or an equivalent of other currency) to The Howard. The offered money is consumed in the ritual. Then, roll 1d100. If the result is lower than the number of gold pieces you used for the ritual, you can choose which disposition of The Howard you have.

Additionally, the power of The Howard is so great in you that you gain the following depending on your disposition:

  • God Howard. You have one additional spell slot while you are in this disposition. When you cast a spell using this extra spell slot, you additionally need to provide 100 gp as a material component for the spell, which is consumed. This additional spell slot is restored after finishing a short or a long rest (provided your disposition doesn’t change).
  • Todd Coward. You can cast your spells without any somatic or verbal components. You can do this a number of times equal to your Charisma modifier. You regain expended uses of this ability after finishing a long rest (provided your disposition doesn’t change).

Comments

Posts Quoted:
Reply
Clear All Quotes