Base Class: Monk
Lunsquilles training Comboed with the blood he shares with his god allows him to manipulate ice and grow power from feeding his god the souls of those he kills
Ice Manipulation
As an action, you can spend 1 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice’s elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can’t exceed half the area’s largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square’s elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can’t shape the ice to trap or damage a creature in the area.
Blood of the Ice drake
Lunsquille can Use 2 ki to manipulate the ice in his veins. he can use it to either harden his skin which halves the damage of a piercing attack but will receive double damage against bludgeoning as well as deflect any magic projectile attack targeted at him until his next turn. the other option for him to do is to free up his veins and increase his movement speed to double for one turn but his unarmed Strike suffer -2 damage.
Obsidian Training
Lunsqille after long training with his home artifact can now manipulate it without having a disadvantage
Summon Ice Familiar
Expend a Ki to Summon a familiar(small animal) which is connected to you by a trail of ice, if the link is severed the familiar will be destroyed. Max distance the Familiar can reach is 30ft
Blood for the Lunar Dragon
After a kill, on your next hit receive a damage boost equal to 1xhis level.
Ice Spells
Lunsquille can now spend ki to use ice spells and Cantrips
Blood letting
In order to Appease his hungry god, lunsquille can roll a d6 per every 2 levels he has and inflicts damage to himself in order to gain a ki charge
Ki for a Kill
Lunsquille Cannot recharge his ki by doing a short rest, instead, he gains ki by killing every kill gives him 1 charge, the souls of the innocent give back 2 ki
Fists of the Moon
A Final throw of death in attempts to absolutely obliterate anything standing in one's path. Set Max HP to 1 but movement speed is then quintupled(5x) gain 6 extra actions this turn. all saving throws gain a +15 and for all unarmed attacks roll 2d20s instead. anything that would expend ki this turn does not require any charge. All enemies in the area are Immediately intimidated by the blinding instrument of death and havoc that this ice drake has become.
Previous Versions
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4/10/2019 9:23:52 PM
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4/11/2019 5:18:16 PM
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