Base Class: Cleric
The Legends Domain worships the heros who transcend mortality themselves and achieve godhood.
Bonus Proficiency
At 1st level, you gain proficiency with martial weapons and heavy armor.
Heroic Protection
At 1st level, you learn to channel divine magic to protect your allies. As an action, you can designate a creature with divine protection within 30 feet of you. This blessing lasts for 10 minutes. While the creature is blessed, that creature may add your Wisdom modifier to their saving throws.
Once you use this ability, you cannot do so again until you complete a long rest.
Channel Divinity: Heroic Echoes
At 2nd Level, you learn to channel the heroic essence of the legends of the past. As an action, you can empower yourself or an ally of your choice within 60 feet with one of the following blessings. The empowerment lasts for 1 minute.
Legend of the Twilight Mage: While empowered, whenever the creature casts a spell, they may cast a cantrip as part of that action.
Legend of the Twilight Defender: While empowered, the creature reduces all damage taken by an amount equal to your wisdom modifier.
Legend of the Twilight Warrior: While empowered, the creature may make an additional weapon attack as part of their Attack action.
Legend of the Twilight Healer: While empowered, whenever the creature restores hitpoints to another creature, the amount of hitpoints restored is increased by an amount equal to your Wisdom modifier.
Legendary Resilience
At 6th level, you learn to channel the legendary resilience of the legends of the past. Whenever you or a creature you can sense within 60 feet of you fails a saving throw, ability check, or misses with an attack roll, you can choose to make the roll succeed instead irrespective of the dice roll. Once you use this ability, you cannot do so again until you complete a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Legendary Empowerment
At 17th level, you learn how to fully channel the legendary power of the gods. As a bonus action, you can empower yourself or an ally you can sense within 120 feet. While empowered, the ally gains the following blessing and the benefits associated with it for 1 minute.
God of Martial Prowess:
- The creature gain a bonus to hit equal to your wisdom modifier
- Once per turn, the creature may use their armor class to replace the value on a dice roll on a saving throw or ability check.
- The creature gains resistance to all damage
God of Magical Prowess
- The creature change the damage type of any spell or cantrip you want to another damage type of your choice.
- The creature's concentration cannot be broken.
- Whenever the creature restores hit points with a spell, the amount restored is always the maximum possible + your wisdom modifier.
Once you use this ability, you cannot do so again until you complete a long rest.
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