Barbarian
Base Class: Barbarian

Most barbarians seek harder and hard challenges, the barbarians that follow the Path of the Dragon Blood are no different. These warriors carry the blood of dragons in their veins and call upon that power to harness draconic aspects in their rage. There are several ways dragon blood can be mixed with that of humanoids. A metallic dragon might have taken a humanoid form and passed on their blood as inheritance. A tribe of warriors have slain the evil chromatic dragon and feast on its blood, little do they know that their future battle cries will be powered by their slain foe.

Path of the Dragon Blood barbarians utilize the elemental powers that reside in dragons blood and utilize it to their own means. Whether that is to protect dragons, hunt them, or any other motivation that drives the barbarian to activate the draconic blood flowing through their veins.

Draconic Rage

Starting when you take this path at 3rd level, you learn to harness the dragons blood in that is mixed with your own. When you go into a rage, roll a d10 and consult the list below to determine what element is activated in your blood. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 of elemental damage and you gain resistance to the same type of damage.

1-2, Acid
3-4, Cold
5-6, Fire
7-8, Lightning
9-10, Poison

Draconic Presence

At 6th level, the draconic blood in your veins empowers you and give you draconic aspects to strike fear in your enemies. As an action, you choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier) or be frightened of you for a minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Once you've used this feature you cannot use it again until you've finished a long rest.

Draconic Fortitude

At 10th level, you have learned to control the draconic elemental energy in your blood. When you enter a rage, you decide which element to activate and the elemental damage dealt increase to a d8.

In addition, in response to taking elemental damage. You can use your Reaction to grant yourself resistance to the damage or immunity if the damage matches your chosen damage type when entering your rage. You can use this feature a number of times equal to your Constitution modifier.

Draconic Ascension

At 14th level, you have mastered the draconic blood in your veins and can on all its powers. When you enter a rage, you can chose to sprout draconic wings from your back and gain a fly speed equal to your current speed. The wings last as long as you are raging or until you dismiss them with a bonus action. You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

In addition, you have full control over your elemental damage and resistance. As a bonus action while raging, you can switch the elemental type you have activated.

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