Warlock
Base Class: Warlock

A hivemind is a single or collection of beings that all operate as a single intelligence. The powers you gain from this patron gifts you with abilities to spread the influence of your hivemind, and gain benefits from this assimilation.

Expanded Spell List

The Hivemind lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hivemind Expanded Spells
Spell Level Spells

1st

Animal Friendship, Heroism

2nd

Warding bond, Beast Bond

3rd

Speak with Dead, Speak with Plants

4th

Dominate Beast, Confusion

5th

Dominate Person, Modify Memory

Assimilate

Starting at 1st level, your patron grants the ability to harmlessly assimilate a creature into your hivemind. After spending one hour with a number of willing creatures equal to your Charisma Modifier, you may link their  minds to yours through the hive. A creature linked in this way is considered to be part of your hivemind for the purposes of your warlock abilities

Hivemind Benefits

Creatures that are in your hivemind are not placed under your control or given the same power you are gifted. Instead creatures you add are harmlessly linked to the hivemind through you. Creatures linked this way can communicate telepathically with you or any other creature you link to the hivemind as long as they are within 1 mile of each other.

You may have a number of creatures linked to your hivemind equal to your warlock level plus your proficiency bonus.

Psychich Tumult

Starting at 6th level, You can open a harmful psychic channel to any creature you strike. When you hit a creature with an attack roll you can use your reaction force the hit creature to make an Intelligence saving throw against your spell save DC or take psychic damage equal to your warlock level. On a successful save the creature takes half the damage rounded down.

You can use this ability a number of times per day equal to your proficiency bonus.

Any creature linked into your hivemind may use this reaction once per short rest, as long as they are within 30 feet of you.

Psychogenic Legion

Beginning at 10th level, You can radiate an aura of psychic empowerment to all linked creatures within 30 feet of you for 1 minute. You and all linked creatures within 30 feet of you gain resistance to psychic damage. In addition, you and all linked creatures can use one of the Psychic Resonance abilities once at the end of their turns.

Psychic Resonance

  • Choose a linked creature inside the aura. the next time that creature takes damage, you reduce the damage by half and take damage equal to the damage reduced this way. This damage cannot be resisted or prevented.
  • If you are within 5 feet of another linked creature within the aura, that creature can move up to half its movement speed without provoking opportunity attacks
  • You radiate a small psychic burst, dealing 1d10 psychic damage to all creatures within 5 feet. Any linked creatures within 5 feet regain 1d10 hit points instead.

 

Collective Consciousness

Starting at 14th level, Your psychic connection becomes immensely empowered. Any linked creature can now communicate with you or another linked creature telepathically as long as they are on the same plane of existence. 

You also gain the ability to shield members of your hivemind from debilitation effects by lending them use of your own senses. Whenever a linked creature within 30 feet of you becomes Charmed, Frightened, Blinded, or Deafened you may use your reaction to end the condition on them, as long as you are not also suffering the same condition.

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