Base Class: Wizard
Dunamis is "the primal magical energy of potentiality and actuality, an anticipatory arcane force that helps shape the multiverse and might very well be what holds its elements together, like an infinite web of unseen tethers. Those who study to control and tap into Dunamancy can subtly bend the flow of time and space by controlling the forces of localized gravity, peering into possible timelines to shift fate in their favor, and scattering the potential energy of their enemies to rob them of their potency."
Time Savant
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Dumanancy spell into your spellbook is halved.
Reversal of Fortune
Starting at 2nd level when you select this school, you can temporarily alter the time and space around a person or object. As a reaction, you reverse one action you or a creature that you can see within 30 feet of you makes by rerolling that d20. The new result must be used. You can use this feature a number of times equal to your proficiency.
Dunamantic Relic
Dunamantic Relic
Starting at 6th level, You have plucked a relic out of time, this object takes the form of a pocketwatch or some other way to tell time. You can spend 8 hours sifting through visions of times long past or times yet to come to create Dunamantic’s relic that stores Dunamantic magic. Only you can benefit from the relic. A creature gains a benefit of your choice as long as the stone is in the creature’s possession. When you create the stone, choose the benefit from the following options:
You can disengage, dash, or hide as a bonus action (your choice whenever you choose this benefit)
You can use the relic to see into the past 10 minutes creating a 15-foot radius from the stone, you must concentrate on the stone for a minute, and it ends if you are interrupted or take any other actions within the minute.
You can gain a +1 to Armor Class
Each time you cast a dunanmancy spell of 1st level or higher, you can change the effect of your stone if the stone is on your person.
If you create a new Dunamantic Relic, the previous one ceases to function.
Mote of Time
You can extract a tiny mote in time, you can create a number of motes equal to your intelligence modifier (minimum 1). These motes take the form of grey beads, this bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage These motes last for 8 hours in a dormant state, these beads once activated last for 10 minutes or when thrown surge with negative or positive dunamantic energy causing one of the following effects:
Positive Effect: Thrown at your feet triples your jump height and distance, if you use your movement to jump this way then make a melee attack on a hit the weapons damage does an additional 2d10 force damage.
Negative Effect: Thrown out to an area you can see within 60 feet and times is altered in a 20-foot cube. Loose, lightweight materials brought into the cube are pulled down. Arrows, bolts, and other ordinary projectiles launched at targets within the area are pulled downward, due to the heavy gravity and have disadvantage on creatures within the cube.
Creatures within the cube have their speed halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
Alter Continuum
Harnessing and mastering the in-workings of dunamantic magic, starting at 14 level you can now create areas of time and space altering the reality to your will. Before damage dice are rolled you negate one instance of damage on you or a creature within 60 feet, once this feature is used it cannot be used again until you take a long rest.
Unwavering Body
Starting at 14th level, your manipulation of Dunamantic magic causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/30/2022 8:00:05 PM
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14
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5
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5e
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Coming Soon
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