Base Class: Cleric
Being an empath means they are able to tap into the emotional state of others. they are neutral good and can see the good in even the bad guys and feel regret and guilt over killing anyone, but they will if it is for the greater good. empaths channel this connection to the emotions into their magic and rather than tapping into the magic and powers of a God they tap in to the magic and powers of emotion itself. they make great healers and are loyal to their party, but will not willingly injure, harm or attack unless they are required.
Empathic regret
Anytime you Kill a humaniod or are present in ones death, you roll a death die.
1-5: the grief you've caused in this death penetrate your soul making you unable to touch your magic or attack for a round or 10 minutes if you are out of combat. (5 empath points)
6-10: shaken to your core you find yourself unable to call upon your magic for one round or 10 minutes if you are out of combat.(4 empath points)
11-15: physically stunned by the pain your victim experience you are unable to physically attack for one round for 10 minutes if you are out of combat.(3 empath points)
16-19: you understand that what you did was a necessary evil and even though the death saddens you you are unaffected.(2 empath points)
20: you recognize the necessary of your actions and take advantage on your next death roll. (1 empath points)
*the empath points given at each level will not take effect until your ability at 8 level. Reset after each long rest
Empathetic sense
tapping into the emotions of those around use a skill that you get from a level 1 empath. You have advantages on any perception rules about the emotional state or motivations of others. You also have the ability to automatically succeed on 1 perception role dealing with the emotional state or motivation of others per long rest. You can use this feature after a failed roll.
Empathic persuasion
Tapping in to the emotions of any creature that is hostile to you you have the ability to roll with advantage on any persuasion rolls or you are trying to gain information from the enemy. Or if the enemy is close to death and you are trying to persuade them to flea from combat.
Healing force
when performing healing spells on other people you gain 3 + your cleric level HP points. If somebody else in your party is healing then you gain your cleric level of HP even if the spell is not aimed at you.
Empathic mockery
You gain ebillity to perform dissonant whispers without using a spell slot it costs one empath point to cast
This goes up by a spell level at level 10 and level 15.
Empath points reset each long rest.
Empathic paralysis
using 2 empath points you gain the ability to as a bonus action turn your opponent's emotional weaknesses against them and paralyze them and do 4d4 psychic damage. On a con save they take half damage on a fail they take full damage and are paralyzed for 1 minute.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/14/2019 3:04:50 PM
|
81
|
0
|
5
|
Coming Soon
|
Comments