Base Class: Fighter
You strive to be as good as or better than societal expectations. You've practice with finesse since you were a boy, never giving into pressure or simply embracing it to better your battle prowess. You took inspiration from your favorite sport, even joining a team. Through years of playing it you've honed your abilities and pushed your body to it's limits and beyond, nothing can slow you down.
Rondo Strike
You lunge at your chosen target with a series of cartwheels and flips that culminate into a downward slash over it's head.
You must make an acrobatics check against them as you move to your target (10 feet). If you succeed, you make your attack roll with advantage, if you do not succeed, you make it with disadvantage.
If your target wins the check, your attack misses as they dodge and you fall prone.
You may use this feature a number of times equal to your Proficiency Bonus. You regain all uses after a short or long rest.
Chrono Cut
When you get this feature at 10th level, you gain two types of attacks. One being beneficial for you, the other being detrimental to your target. Speed Slice and Delay Strike. (Respectively)
Speed Slice, if landed it allows you to make another attack in addition to your extra attacks throughout your levels. No bonuses are added to the damage roll for the next attack following Speed Slice.
Delay Strike, If landed it stuns your target and they cannot take any actions, bonus, reaction or attacks until the end of it's next turn. Using this attack takes the place of two of your attacks on your turn. When rolling the attack, any roll 18 or above (not modified) is a critical hit.
You may use this feature once per turn, a number of times equal to your Proficiency Bonus, regaining the uses after a long rest.
Wide Blitz
At 15th level, you gain the Wide Blitz feature to use in place of your attacks.
Wide Blitz can attack up to six times. When you use this feature in place of your attacks on your turn, roll each attack in succession. (1st attack roll, then 2nd if the first hits and so on) You can attack a single target or multiple targets. To determine which target is attack, roll a d6. Whatever you roll corresponds with each of the six potential targets. (i.e goblin 1 would be a 1 on the d6, goblin 5 would be 5 on the d6) Talk with you DM to determine which creature corresponds with which number. If one of your attacks misses, the combo ends.
Given the speedy nature of Wide Blitz, you cannot give a full attack on each target so you only add your Proficiency Bonus to the damage rolls for each hit.
Billowing Surge
You run to the central target of your attack and launch yourself into the air off their head to gather energy from the heat of battle then sling the energy directly down onto a 20ft square area. Each creature in the area of effect must make a Constitution Saving Throw against your Strength or Dexterity (whichever you use) + your proficiency bonus. On a failed save, they are knocked prone and take 7d10 Force damage. On a successful save, they are not prone and take half damage.
You can use this feature as an action a number of times equal to your Proficiency Bonus and regain all uses after a long rest.
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