Base Class: Cleric
Cleric has close his roths to nature and heaven founding a balance and destroying his attachment to his chains to the world. This clerics prefer being nomadic or to make their own goals and are able to talk with his god more like a body.
When you chose this path apple tattoos spear in your body every time you use a cantrip the tattoos are the catalyst. When you cast spells summon apples as catalyst equal to the spell level they disappear at the end of battle.
Bonus Proficiency
When you choose this domain at 1st level you fan proficiency in nature
Disciple of apples
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.and whenever you would fact an level spell create an apple that dissapiers after the battle when you cast cantrip you magic power in your tattoos .
Hallelujah
You are fully devoted to the apple and found that you can consume one existing apple created by spell before to cast an spell of a level lower as a bonus action (you have to be 5 feet from the apple)you have to eat an apple for the spell level ex 1 apple for cantrip 2 for lv1 3 for lv2
Also you have reach the point of bishop and have the authority of changing someone subclass player/npc for an apple related subclass
Applen
Beginning at 6th When you use hallelujah you gain one temporary hp peer apple eat the effects wear off after a long rest
Divine apples
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.(you can infuse apples for 4d8 radiant damage and fist with tattoos with 3d8)
Supreme Healing
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
Previous Versions
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12/2/2022 11:59:17 AM
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12
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1
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V11
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Coming Soon
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