Cleric
Base Class: Cleric

Gods of the beauty domain manifest in the lovely, charming and beautiful nature of the world, from the qualities of attractiveness to the profound beauty of the natural world. These gods are patrons of bards, musicians, artists, and all who dedicate themselves to instill beauty in the hearts of others. The clerics of gods of beauty excel in inspiring and influencing others to seek beauty in all its forms, bringing joy and hope to the world. They are the beacon of light that reminds us that some things are worth fighting for.

The gods of beauty and their clerics are patrons and masters of mead halls, brothels, taverns, conservatories, and inspire awe and joy wherever they are championing the pursuit of beauty itself.

Beauty Domain Spells
Cleric Level Spells
1st charm person, disguise self
3rd enthrall, lesser restoration
5th beacon of hope, hypnotic pattern
7th aura of purity, compulsion
9th greater restoration, seeming

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency in the Persuasion skill. Additionally, you gain proficiency with disguise kits and two musical instruments of your choice.

At 7th Level, ensure you choose Aura of Purity from the dropdown list that appears. Due to publishing limitations this cannot be automatically applied as a subclass spell and needs to be selected from this list.

Graceful

Beginning at 1st level, your beauty and reserve make you harder to hit as enemies attack with uncertainty, afraid of damaging you. While you are wearing no armor and not wielding a shield, your AC equals 10 + your Wisdom modifier + your Charisma modifier.

Channel Divinity: Inner Beauty

Starting at 2nd level, you can use your action to target a creature within 30 feet of you that you can see and use your Channel Divinity to change its physical appearance and self-image to reflect its inner beauty, revealing its true grace or exposing its revolting ugliness for 10 minutes.

  • If the creature is evil, it must make a Charisma saving throw or become insecure and have its body and visage slightly twisted and deformed, gaining disadvantage on Dexterity and Charisma checks for the duration.
  • If the creature is good, it is filled with confidence and it becomes lovelier and more elegant, gaining advantage on Dexterity and Charisma checks for the duration.
  • Neutral creatures are unaffected.

Channel Divinity: Blinding Beauty

Starting at 6th level, you can use your Channel Divinity to take on a form so beautiful that mortal eyes cannot stand. As an action, you present your holy symbol and a number of creature of your choice up to your Wisdom modifier that can see you within 30 feet of you must make a Wisdom saving throw or be blinded until the end of your next turn.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Unearthly Beauty

Starting at 17th level, you can use your action to transform yourself into a vision of perfect beauty that mortal minds cannot coneive for 1 minute or until you dismiss the effect as an action. During that time, creatures that can see you have disadvantage on attack rolls against you. Additionally, creatures failing their saving throw against your Channel Divinity options take 5d10 psychic damage and have their speed reduced to 0 until the end of their next turn.

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