Base Class: Fighter
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Crown of the Oathbreaker © 2022, Elderbrain, Inc.; Authors: Gabor Dan, David Feher, and Tamas Marton; edited by Wrexxal.
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Giving orders is second nature to a commander. These exemplary fighters lead their squadrons by inspiring their subordinates and bolstering their fighting prowess through the strength of their voices and their presence. As a result, the forces under their command can achieve incredible feats of battle, even when odds are stacked against them.
Commander’s Orders
Starting at 3rd level, you can inspire others through the power of your commands. To do so, you use a bonus action on your turn to choose any number of creatures other than yourself within 60 feet of you who can hear you. Those creatures gain one Command die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check. The creature can wait until after it rolls the d20 before deciding to use the Command die, but must decide before the DM says whether the roll succeeds or fails. Once the Command die is rolled, it is lost. A creature can have only one Command die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Your Command die changes when you reach certain levels in this class. The dice becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Order of Charge
Starting at 7th level, you can expend one use of your Commander’s Order ability to double the movement speed of the creatures you choose until the end of their next turn.
Order of Defense
Starting at 10th level, you can expend one use of your Commander’s Order ability to allow the creatures you choose to gain and roll the Command die and add the number rolled to one saving throw.
Order of Attack
Starting at 15th level, you can expend one use of your Commander’s Orders ability to allow the creatures you choose to gain and roll the Command die and add the number rolled to one attack roll.
Legendary Commander
Starting at 18th level, your Commander’s Order can influence every friendly creature within 80 feet of you who can hear you, as well as yourself. Additionally, you can cast the command spell a number of times per day equal to your proficiency bonus (DC equals 8 + your Proficiency Bonus + your Charisma modifier) without expending a spell slot or material components.
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