Paladin
Base Class: Paladin

Paladins who take the Oath of the Storm Lord pledge themselves, not to Kord, per say, but to themselves and what they can achieve by following his example. Oath of the Storm Lord Paladins live with honor but generally do not fall into the righteous justiciar category that many others of their ilk do, and such, often lean into chaotic or neutral alignment over lawful. That isn't to say that one who swears themselves to Kord are lawless, but they often find themselves favoring the ruling of their own beliefs and Kord's over that of any governing body or person, and discern right and wrong, good and evil, based on their own moral compass. 

Tenets of Kord

Strength. Be strong, but do not use your strength for wanton destruction.

Bravery. Be brave and scorn cowardice in any form.

Glory. Prove your might in battle to win glory and renown.

Oath Spells

3rd-level Oath of the Storm Lord feature

You gain oath spells at the paladin levels listed in the Oath of the Storm Lord Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Storm Lord Spells
PALADIN LEVEL SPELLS

3rd

heroism, thunderwave

5th

warding wind, magic weapon

9th

haste, lightning bolt

13th

elemental bane, storm sphere

17th

control winds, wall of force

Channel Divinity

3rd-level Oath of the Storm Lord feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Storm Surge. As a bonus action, you can use your Channel Divinity to strike like lightning. For this turn your movement speed doubles and when you hit with a melee weapon attack you deal an extra 2d6 lightning damage that scales with level, increasing to 3d6 at 7th, 4d6 at 15th, and 5d6 at 20th level. 

Thunderous Rally. As an action, you can use your Channel Divinity to unleash a battle cry that roars like thunder. All hostile creatures within a 60 foot radius that can hear the battle cry must make a CON Saving Throw or be thrown back 10 feet and knocked prone. All allies within the 60 foot radius that can hear the battle cry gain temporary hit points equal to 1/6th of your max HP, rounded up. 

Aura of Strength

7th- and 18th-level Oath of the Storm Lord feature

You radiate pure, unbridled power out in a 10 foot radius around you. While you are conscious, all friendly creatures within the aura, including yourself, gain advantage on STR checks and STR saving throws.

At 18th level the range of this aura increases to 30 feet.

Embodiment of Kord

15th-level Oath of the Storm Lord feature

Through your devotion to Kord and his ideals, you start to manifest traits that made the Storm Lord the mightiest of warriors. You gain a permanent +2 to your AC and gain immunity to lightning and thunder damage. 

Champion of Kord

20th-level Oath of the Storm Lord feature

The tenets of Kord flow through you and strengthen your resolve. You gain temporary hit points equal to your Constitution modifier times 10, and for 1 minute:

  • All lightning and thunder damage gains a +5.
  • If you miss a weapon attack roll, you can reroll. You must use the new roll, regardless of if it hits. This can be done once per turn.
  • If a hostile creature attacks you, hit or miss, you can use your reaction to attack it with a melee weapon.
  • You become immune to being knocked prone, restrained, and grappled.

You can use this feature once and regain the use upon a long rest.

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