Bard
Base Class: Bard

Bonus Proficiencies
When you join the College of Vile Darkness, you gain the following proficiencies:
- Arcana
- History

The Soul of Evil
Starting from the 3rd level, because of your exposure to this type of magical energies, you got used to it and let the seeds of darkness into your soul. You double the modifier on fright rolls. Starting from the 7th level, you force the enemy to drop the weapon and run in a random direction, the direction is determined by a roll of the 1d8 dice, if an obstacle in the way of movement, the target lies down on his face..

Dark words of Power
Your words, created from the words of power, carry the terrifying influence of the vile darkness. As a bonus action, you can spend one or more uses of the Bard's Inspiration to deal damage to 3 targets to choose from. You deal necrotic damage equal to 2d8 for each Bard Inspiration Dice + your Charisma modifier for every dice of the bard's inspiration. On the 8th, 14th levels, the number of cubes increases by 1d8.

Extraneous presence
Starting from the 6th level, by reaction, you can scare the attacking creature, if it fails, the creature is not hit by the attack and becomes frightened.

Vile words
Starting from the 9th level, after seeing an ally fall unconscious, you can react, utter words of power, plunging nearby enemies into the spell of vile darkness. Within 10 feet of an unconscious ally, you blind enemies who immediately make a Physique saving throw against your intimidation throw. In case of failure, the target becomes blind or deaf for the duration of the spell. At the end of each turn, the target can make a Physique saving throw.

The Gift of Darkness
Starting from the 11th level, you are increasingly aware of the mysteries of darkness. You gain possession of Wisdom saving throws and immunity to intimidation.

All-consuming Darkness
Starting from the 14th level, your words sound like thunder in the minds of others. All hostile creatures within a 30-foot radius will have to make a physique saving throw against your spell difficulty score, if they fail, they are considered paralyzed. Frightened creatures automatically fail the check.

All-consuming Darkness

Starting from the 14th level, your words sound like thunder in the minds of others. All hostile creatures within a 30-foot radius will have to make a physique saving throw against your spell difficulty score, if they fail, they are considered paralyzed. Frightened creatures automatically fail the check. 

Bonus Proficiencies

When you join the College of Vile Darkness, you gain the following proficiencies:
- Arcana
- History

The Soul of Evil

Starting from the 3rd level, because of your exposure to this type of magical energies, you got used to it and let the seeds of darkness into your soul. You double the modifier on fright rolls. Starting from the 7th level, you force the enemy to drop the weapon and run in a random direction, the direction is determined by a roll of the 1d8 dice, if an obstacle in the way of movement, the target lies down on his face..

Extraneous presence

Starting from the 6th level, by reaction, you can scare the attacking creature, if it fails, the creature is not hit by the attack and becomes frightened.

College Of Vile Darkness Image

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