Paladin
Base Class: Paladin

An Oath of Truth is a sworn dedication to seek out mysteries and lies of hidden natures. A murder conspiracy solved by a pioneering detective, uncovered artifacts and ruins of ancient civilisations by a rambunctious archaeologist, a member of the city watch discovering corruption in the higher ranks - at times like these, paladins discover and prove that truth and honesty will be attained. 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Truth Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Redemption Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity options.

Veracity and Enmity. You can use your Channel Divinity to utter a vow of Veracity or Enmity against one creature. 

Veracity - If not in combat, as a bonus action you can choose a creature you can see within 10 ft. of you and gain advantage on Intimidation and Insight checks against it for 1 minute.

Enmity - If in combat, as a bonus action you can choose a creature you can see within 10 ft. of you and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.

Aura of Candour

Starting at 7th level, the paladin, as well any allies within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time.

At 18th level, the range of this aura increases to 30 feet.

Clarity

Starting at 15th level, you can easily discern discrepancies and pretences, find clues where others can't and your five senses are even more refined. You gain expertise in Insight, Investigation and Perception checks.

Harbinger of Truth

At 20th level, you become an avatar of truth, which gives you two benefits:

  • You have resistance to all damage dealt by all creatures you can see (their attacks, spells, and other effects).
  • You gain the benefits of the spell true seeing as if it was cast on you.

These effects take an action, cannot be dispelled and last one hour.

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