Fighter
Base Class: Fighter

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Improvised Weapons

Beginning when you choose this archetype at 3rd level, you gain proficiency in Improvised Weapons, and your Improvised Weapons deal 2d4 damage instead of 1d4.

Breaking Swipe

Starting at 7th level, your Improvised Weapon attacks count as magical for the purpose of overcoming resistances. While wielding an Improvised Weapon you can preform the Breaking Swipe attack, this melee attack does 3d4 damage instead of 2d4 but renders the Improvised Weapon useless as it breaks into tiny pieces.

Improvised Shield

Starting at 10th level you may use an Improvised Weapon to block. As a reaction to taking damage you can add your Strength or Dexterity modifier to your AC, potentially turning the hit into a miss.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

Survivor

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

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