Monk
Base Class: Monk

Masters of the Way of the Storm have have forgone the balance of the prime elements and have embraced the unhesitating nature of lightning and thunder. Able to swiftly move around the battlefield, these monks channel their momentum to deliver devastating blows to their enemies. 

Fists of Thunder and Lighting

Starting when you choose this tradition at 3rd level, you can charge your strikes with the elemental forces of thunder and lightning. When you hit a creature with an unarmed strike, you can spend 1 ki point to impose up to one of the following effects on your turn. 

Fist of Thunder. Your attack deals additional thunder damage equal to one roll of you Martial Arts die. If the target is size large or smaller it must make a strength saving throw. On a failure, the target is pushed 10 feet away. 

Fist of Lightning. Your attack deals additional lightning damage equal to one roll of your Martial Arts die. The target must make a constitution saving throw; on a failure, it cannot take reactions until the end of its next turn. 

Wind Walker

At 3rd level, you can spend 1 ki point on your bonus action to gain a flying speed equal to half of your movement speed for one minute.

Storm Surge

Starting at 6th level, you can channel your ki to give you a burst of lighting-fast speed. As an action, you can spend 3 ki to cast the haste spell targeting yourself, without providing material components. When you cast the spell this way, you can spend 1 additional ki point to gain Resistance to either thunder or lightning damage for 1 hour.

Voltaic Strike

Starting at 11th level, you can use the extra kinetic energy built up by your speed to unleash a devastating strike. If you move at least 10 feet in a straight line immediately before making an unarmed strike, you can empower that attack. You have advantage on the attack roll, and if it hits, you deal additional thunder damage equal to one roll of your martial arts die. This effect may stack for each additional 10 feet of movement taken before the attack, to a maximum of your full base movement speed. 

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 

Become the Storm

At 17th level, your ki mastery allows you to physically embody the chaotic elements you wield. As a bonus action, you can spend 5 ki to take on the form of a living, shifting lightning storm for 10 minutes. This form ends early if you are incapacitated, or if you die. In this form you gain the following benefits.

Elemental Resistance. You are immune to thunder and lightning damage. 

Empowered Fists of Thunder and Lightning. You can use Fists of Thunder and Lightning without expending the ki points required for the ability. 

Travelling Bolt. While in this form you can move through creatures and objects as though they were difficult terrain. The first time you move through a creature on your turn it takes lightning damage equal to your martial arts die + your Wisdom modifier (minimum of 1). If you end your turn inside a creature or object you take 1d10 force damage. 

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