Base Class: Bard
The College of the Jevil use chaos to make music or other performs. They play random notes, but somehow it sounds nice. Not even the bard knows why. The most collages do not like them, because how they play music, but not so much like the collage of wispers.
Every supporter of the College of the Jevil beleaves that chaos is everything and order does not exist. The most of them are not rule breakers, because they believ that the chaos make the rules.
Jevils Deck
When you join the College of the Jevil at 3rd level, you can magically create a deck of cards, full under your controll. If you try to deceive somebody with that cards, make a deception check versus an insight check.
Chaos Cards
Also at 3rd level, if you spend a bardic inspiration die for a bonus action, you draw a random card from your Jevil Deck (use a rummy deck for that). The symbol choose what ability you get. All effects hold 1 minutes.
Diamond: You create a projectile that looks like the card diamond. Roll to hit with your spell attack (30ft range). If you hit, you make 1d6 + Cha Mod force damage. This damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). For 1 minutes, you can do that again for a bonus action.
Heart: You create a projectile that looks like the card heart. Choose a target in 30 ft. This target gains 2d4 healing. This healing increases by 1d4 when you reach 5th level (3d4), 11th level (4d4), and 17th level (5d4). For 1 minutes, you can do that again for a bonus action.
Spages: You create a projectile that looks like the card spages. Choose a target in 30 ft. This projectile explode in 15 ft. All tagets make Dex saving throw. If they fail, you make 1d6 force damage. This damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). For 1 minutes, you can do that again for a bonus action.
Cross: You create a clone form you in a empty space in 10 ft. This clone is full with crosses on his clothes and skin. He have the half HP from you, but have the same stats. He have only one weapon from your inventury that you can choose. He can not use feats, race features and class features. It takes its turn after you. He can only move and take the doge action. But he can attack if you use a bonus action. He have one spell slot, the strongest you have, but maximum 3rd level. He gains more spell slots when you reach 5th level (2), 11th level (3), and 17th level (4). If he/her dies or after 1 minutes, he/her disappears.
Joker: Choose a empty space in 30 ft. You teleport to this location. You can use your movment action to use this feature again. Also, you can choose for a bonus action to do diamond, heart spages or cross. And you get a special weapon, the Jevils knife. It is a scythe (heavy, two handed, and everyone from the Collage of the Jevil can use it without reaquirements). It makes 1d10 + Cha Mod magical slashing damage. This features hold one minutes. The cross clone and the Jevil Knife disappears after that.
Additional Magical Secrets
At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.
The World Revolving
Starting at 14th level, when you draw the joker, the world revolving in a 30 ft range circle, center in you. All targets in range you choose make a Wis saving throw. If they failed, they get the incapacitated condition to the ending of you next turn. Every creature they end in your circle, they have make the Wis saving throw again, if you want.
Previous Versions
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12/6/2022 3:51:36 PM
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