Bard
Base Class: Bard

The College of Combustion bard is a wanderer, a song bird of the deserts, wastelands and frontiers of the world. They are the the tale tellers of the old west, the singers during a duel at noon or the lute player around the campfire.

Handy

When you join the College of Swords at 3rd level, you gain proficiency with firearms and Tinker's tools.

If you’re proficient with a firearm weapon, you can use it as a spellcasting focus for your bard spells.

You may use Tinker's Tools to craft ammunition at half the cost and make repairs to damaged firearms.

You gain a bonus skill proficiency of your choice.

Gunfighter Gumption

At 3rd level, you learn to perform impressive displays of martial prowess and speed.

Whenever you take the Attack action on your turn, your walking speed increases by 10 feet until the end of the turn, and if a weapon attack that you make as part of this action hits a creature, you can use one of the following Blade Flourish options of your choice. You can use only one Blade Flourish option per turn.

Deadeye. You can expend one use of your Bardic Inspiration and add the rolled number to your attack or damage roll.

Hoot and Holler. You can expend one use of your Bardic Inspiration to direct your allies' attacks against an enemy granting advantage on the next attack against that enemy.

Dippin' Dodge. You can expend one use of your Bardic Inspiration to dip under an incoming enemy attack thereby halving the incoming damage that would be done to you.

Extra Attack

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Toting Thunder

Starting at 14th level, whenever you make a successful attack with a firearm you channel your bardic magic into your weapon causing a thunderous discharge, allowing you to add 2d8 to your firearms attacks.

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