Base Class: Sorcerer
Sealed Horror
Every day, the world is in danger because of the great
monsters people call horrors. Fiends from the deepest hells,
alien fey, the spirits of those long gone; the most efficient way
people found to prevent these attacks is by sealing these
horrors within mortals. You are one such mortal, protecting
the world from the evil locked within you.
Sealed Horror Spells
Sorcerer Level | Spell
1st | Sanctuary
3rd | Arcane lock
5th | Magic circle
7th | Death ward
9th | Dispel evil and good
The Seal
Beginning when you choose this origin at 1st level, a terrifying
powerful creature that has been sealed inside of your body for
years has finally manifested its power. You choose the
creature type of the sealed horror within you. You are a
humanoid, but you count as a creature of that type for the
purposes of spells and features which reveal your creature
type. You can speak, read, and write the language associated
with your sealed horror's creature type.
Creature type | Damage type | Language
Aberration | poison | deep speech
Fiend | fire | abyssal or infernal
Ooze | acid | speak with oozes
Undead | necrotic | speak with undead
Fey | cold | sylvan
Additionally, when you cast a sorcerer spell that deals
damage, you can choose to change its damage type to the
damage type associated with your sealed horror.
Walking Death
Also at 1st level, when your consciousness slips away, you can
let the horror within temporarily take over your body. When
you are reduced to 0 hit points, your sealed horror wrenches
control away from you, dragging you to safety. You can
immediately move up to 30 feet without provoking opportunity
attacks. You can choose to expend a spell slot of 1st level or
higher, moving an additional 15 feet per level of the spell slot
expended.
Monstrous Aegis
When you reach 6th level, you can use your bonus action to
spend 1 sorcery point to gain resistance to the damage type
associated with your horror and advantage on death saving
throws for 1 hour.
One of Them
Also at 6th level, whenever you make a Charisma check when
interacting with creatures of the same creature type as your
horror's, your proficiency bonus is doubled if it applies to the
check.
NOTE:
Custom Horror
You can make your own Horror by following these
guidelines: First, choose the nature of your horror,
and from that determine its creature type. The
horror's creature type can't be humanoid or beast.
Then, pick one damage type of your choice from
the following: acid, cold, fire, necrotic, poison.
Following that, pick one language of your choice
that best characterizes your chosen monster,
optimally an exotic language. Finally, determine the
personality of the horror
Support from Within
At 14th level, the horror within understands that its survival
necessitates your survival. You gain your choice of one of the
following features, depending on which represents your
horror the best:
Supernatural Armor. Your AC is 21 unless it would be
higher.
Toughened Skin. When you take damage, you can use your
reaction to reduce the damage taken by an amount equal to
your sorcerer level plus your Charisma modifier. You can use
this feature a number of times equal to your Charisma
modifier, and you regain all expended uses upon finishing a
long rest.
Wall Runner. You are always under the effects of feather
fall and spider climb spells, and your speed increases by 15
feet.
Broken Enmity
The horror within is no longer your prisoner. You have made a
pact with it, and now you can call for the mightiest of its
powers whenever you want to.
When you reach 18th level, you no longer age, can't be aged
magically, and can't die of old age. Whenever you sleep, you
are always aware of your surroundings thanks to the sealed
horror keeping the watch.
Additionally, you learn your choice of either the
imprisonment or seal spell, which counts as a sorcerer spell
for you but doesn't count against the number of sorcerer
spells you know. You can expend 10 sorcery points when
casting your chosen spell to cast it without material
components. When you cast the imprisonment spell this way,
you must choose the Slumber option of imprisonment. When
you are under the effects of the imprisonment spell, you can
choose to end its effects on you at any moment, even when it
is cast by another creature.
Finally, when you use your Monstrous Aegis feature, you
also gain resistance to bludgeoning, piercing, and slashing
damage for 1 hour.
The Seal
Beginning when you choose this origin at 1st level, a terrifying
powerful creature that has been sealed inside of your body for
years has finally manifested its power. You choose the
creature type of the sealed horror within you. You are a
humanoid, but you count as a creature of that type for the
purposes of spells and features which reveal your creature
type. You can speak, read, and write the language associated
with your sealed horror's creature type.
Creature type | Damage type | Language
Aberration | poison | deep speech
Fiend | fire | abyssal
Ooze | acid | speak with oozes
Undead | necrotic | speak with undead
Fey | cold | sylvan
Aberrations
By choosing this creature type, your damage type is poison, and your language is deep speech.
Fey
By choosing this creature type, your damage type is cold, and your language is sylvan.
Fiends
By choosing this creature type, your damage type is fire and your language is abyssal.
Oozes
By choosing this creature type, your damage type is acid, and you gain the ability to communicate with oozes.
Undead
By choosing this creature type, your damage type is necrotic and you gain the ability to communicate with undead.
Walking Death
Also at 1st level, when your consciousness slips away, you can
let the horror within temporarily take over your body. When
you are reduced to 0 hit points, your sealed horror wrenches
control away from you, dragging you to safety. You can
immediately move up to 30 feet without provoking opportunity
attacks. You can choose to expend a spell slot of 1st level or
higher, moving an additional 15 feet per level of the spell slot
expended.
Monstrous Aegis
When you reach 6th level, you can use your bonus action to
spend 1 sorcery point to gain resistance to the damage type
associated with your horror and advantage on death saving
throws for 1 hour.
Monstrous Endurance
When you reach 6th level, you can use your bonus action to
spend 1 sorcery point to gain resistance to the damage type
associated with your horror and advantage on death saving
throws for 1 hour.
One of Them
Also at 6th level, whenever you make a Charisma check when
interacting with creatures of the same creature type as your
horror's, your proficiency bonus is doubled if it applies to the
check.
Support From Within
At 14th level, the horror within understands that its survival
necessitates your survival. You gain your choice of one of the
following features, depending on which represents your
horror the best:
Supernatural Armor. Your AC is 21 unless it would be
higher.
Toughened Skin. When you take damage, you can use your
reaction to reduce the damage taken by an amount equal to
your sorcerer level plus your Charisma modifier. You can use
this feature a number of times equal to your Charisma
modifier, and you regain all expended uses upon finishing a
long rest.
Wall Runner. You are always under the effects of feather
fall and spider climb spells, and your speed increases by 15
feet.
Supernatural Armor
Your AC is 21, unless it would be higher.