Fighter
Base Class: Fighter

Heavy cavalry, juggernaut, bastion--these are some of the words thrown around to describe knights in heavy armor, but all come short in describing the Heavy Knights. Donning armor infused with the weight of dying stars and black holes, these defensive titans don't just throw their weight around the battlefield, they warp the relativity of it, crushing their enemies into the event horizon of their reach and pulling allies into a protective embrace.

Gravity DC

3rd level Heavy Knight Feature

If a Heavy Knight feature requires a saving throw, your Gravity DC is equal to 8 + your proficiency bonus + your Strength modifier.

Starward Collapse

3rd-level Heavy Knight feature

Gravitational Field

3rd-level Heavy Knight feature

You learn to channel the weight of your armor into a field that further protects those around you. As a bonus action while you are wearing heavy armor, you can magnify t-he weight of your armor and emit a field in a 15-foot-radius around you. The radius of the field increases by 15 feet if your AC is greater than 17 or 30 feet if it is greater than 21.

While the field is present, creatures of your choice other than you that start their turns in your field or enter it for the first time on their turns gain a +1 bonus to AC and Strength saving throws. This bonus increases to +2 at 10th level.

When a creature within the field that you can see is targeted by a ranged weapon attack, you can use your reaction to pull the attack toward you, changing its target. If you would pull the attack from its normal range to its long range, the attack is made at disadvantage.

Your field lasts for 1 minute. It ends early if you are no longer wearing heavy armor, are incapacitated, you end it early as a bonus action, or you use a Heavy Knight feature that collapses your field.

You have two uses of your Gravitational Field, and you recover all expended uses at the end of a short or long rest

Heavy Conditioning

7th-level Heavy Knight feature

Pulsar Collapse

10th-level Heavy Knight feature

Like a pulsar, you learn to direct your power in precise bursts. When you hit a creature with a melee attack and your Gravitational Field is present, you can choose to temporarily deactivate your Gravitational Field (no action required), collapsing it until the start of your next turn, at which point its duration resets. When you do so, you roll one additional weapon damage die for every 15 feet your Gravitational Field extends when calculating the damage for the attack.

Shifted Field

15th-level Heavy Knight feature

When you activate your Gravitational Field, you can choose one of the following benefits:

Supernoval Protection

18th-level Heavy Knight feature

You go out with a bang. As a bonus action, you can collapse your Gravitational Field and release a brilliant blast of cosmic energy that creates new stars in its wake. Each creature of your choice within 120 feet that you can see other than you becomes shrouded in gravitational energy for 1 minute. While shrouded in this way, the creature gains resistance to radiant damage, force damage, and bludgeoning, piercing, and slashing damage from nonmagical attacks, gains a flying speed equal to its walking speed, and can hover. In addition, when a hostile creature ends its turn within 10 feet of a shrouded creature, it must make a Dexterity saving throw against your Gravity DC or take 2d10 radiant damage.

Heavy Knight Image

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