Base Class: Fighter
You have been able to harness the blood flow within your body to increase your capabilities.
Blood Surge
Beginning at level 3, you maybe activate Blood Surge until end of turn as a free action and take 1D6 necrotic damage allowing you to be able to deal an extra 1D6 necrotic damage every attack this turn. As your blood coats your weapon. You can use Blood Surge once per short rest.
Blood Mend
Starting at 7th level, when you activate Blood Surge on the same turn that you use Second Wind you also gain 1D4 health for every attack that dealt damage to a creature within 5 feet. (1D6 at level 17) As the blood of the creature flows into your wounds.
Blood Toxin
At 10th level, when you deal damage to a creature when Blood Surge is active you have a chance of poisoning a creature you attack. When you deal damage to a creature they have to make a Constitution Saving throw. (DC equal to 8 plus your constitution modifier plus your proficiency modifier). If they fail they are poisoned until the start of your next turn.
Blood Fortitude
Starting at 15th level, you gain advantage on constitution, and strength or dexterity saving throws.
Blood Fortitude
Gain advantage on dexterity or strength saving throws.
Blood Endurance
At 18th level, your movement speed doubles
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