Base Class: Artificer
Bladesmith artificers fight in the backlines, defending their team and keeping constant pressure on their enemies. They create flying blade, carrying their magic wherever needed. An experienced bladesmith controls their inventions with unmatched skill, outclassing other swordman even from across the battlefield.
Tool Proficiency
You gain proficiency with smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Bladesmith Spells
You always have certain spells prepared after you reach particular levels in this class, as shown in the Bladesmith Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Well Prepared
- You have proficiency with martial weapons.
- When you make a thrown weapon attack, the weapon returns to your hand.
Flying Blade
You have learned to work enchantments of flight into weapons. During a long rest, you can convert one melee weapon that does not have the heavy or two handed properties into a flying blade. the flying weapon uses the game statistics and appearance of whatever weapon you converted into a flying blade. You can only have one flying blade at a time, and the flying blade can be free floating or wielded by you or a creature you allow to wield it. It functions as whatever type of weapon it was before being enchanted, until you use a bonus to activate it. When activated free floating, the flying blade moves into a space adjacent to yours. When the flying blade is activated in free floating mode, it has an AC of 17 and 1hp. if it is reduced to zero hit points, it returns to you and becomes inactive.. You can spend a bonus action on each of your turns to control the flying blade, and make it either attack or defend.
- Attack: Make one melee attack from the flying weapons space, using your intelligence as the ability modifier to attack and damage rolls.
- Defend: Choose one creature within 5 feet of the weapon, that creature adds your intelligence modifier to their AC until the start of your next turn
You can move the flying blade as part of the same action you use to command it, this movement does not provoke attacks of opportunity. If a creature is wielding the weapon, they can move along with the flying blade without provoking opportunity attacks. the flying blade's movement equals 10 x your proficiency bonus. Whenever you make an attack, you can choose to have that attack originate from the flying weapon instead, using your intelligence modifier for attack and damage rolls. When a creature leaves the weapons melee range, you can use you reaction to make a melee attack against them. You or a creature other than you can wield the flying blade if you allow them. When a creature (including you) is wielding the flying blade, they gain a bonus to attack and damage rolls made with the weapon. the bonus equals half your intelligence modifier (rounded down).
Extra attack
You can attack twice, rather than once, whenever you take the Attack action on your turn.
Proficient Smith
- You can enchant a ranged weapon that does not have the heavy or two handed properties to create a rail, a flying ranged weapon. When you take the attack action, you can make any number of attacks come from your rail. You can use a bonus action to make a ranged attack with your rail, using the game statistics of the ranged weapon you enchanted. The rail always stays over your shoulder and cannot be wielded. You use your intelligence modifier for attacks and damage rolls made with your rail.
- You can have one rail and one flying blade active at the same time, using the same bonus action to activate both.
- You can have up to 3 Artificer infusions active, as long as one of them is on your flying blade or your rail.
- A creature can stand on your flying weapon and gain a flying speed equal to the flying blade movement speed.
- When a creature is hit with an attack within 5 feet of your flying blade, you can use you reaction to cast shield on the creature.
- When you cast a spell with a range of self, you can instead target a creature within 5 feet of your flying blade, but your flying blade cannot act until the spell ends. this effect does not work for spells with a range of self that extend to an area (lightning lure, thunder wave, Tasha's caustic brew, etc.)
Flying Blade Mastery
- You can create two flying blades and two rails at the same time. Using the same bonus to activate them.
- When you use a bonus action to control your flying blades or your rails, you can control both with the same action. Giving them both the same command or different ones.
- Any infusions put on one flying blade applies to both of them.
Previous Versions
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12/9/2022 11:34:15 PM
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Coming Soon
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