Base Class: Fighter
"The Waters of Consecration are poured upon the head, flow down upon the body, and rest upon the feet, thus is the relationship between the cleric, the paladin, and the supplicant." ~Book of Aurioth, Chapter 17, Verse 11.
Unlike the Clerics who are chosen by the gods, or the Paladins who carry holy power in the strength of their vows, Supplicants wear their prayers, invoking their gods through ritual, religious study, discipline, and sealing their equipment with written prayers. They do not learn to cast spells, rather, they live lives of rigorous discipline, and obtain semblance of holy power through written supplications, which are affixed to their belongings with a holy seal.
Though Supplicants are laymen, and possess no authority within a church, they are no less devout than clerics or paladins. Prayer rituals, physical exercise, fasting, acts of benevolence, and adherence to the Lexicon (an anthology of written scriptures) are the hallmarks of a Supplicant, which are reinforced by daily catechism. Supplicants are often found within armies, city watches, and even within mercenary companies, as their ethos lends heavily to good soldiering.
Bonus Proficiencies
3rd-level Supplicant feature
You gain proficiency with calligrapher’s tools, and you can cast Comprehend Languages as a ritual. While performing this ritual, you can write your Supplications in a language of your choice, but you cannot speak or converse in that language unless it is a language you already know. This can be performed a number of times per day equal to your proficiency bonus.
Blessed Inscription
3rd-level Supplicant Feature
You can use inscribed Supplications to enhance your gear. You learn two Supplications of your choice, from among those described below, and each time you perform your prayer ritual (following a long rest), you can replace one Supplication you know with a different one from this feature. When you reach certain levels in this class, you learn additional Supplications, as shown in the Supplications Known table.
Supplications Available
| Fighter Level | Number of Supplications Available |
|---|---|
| 3rd | 2 |
| 7th | 3 |
| 10th | 4 |
| 15th | 5 |
Whenever you finish a long rest, you can write a number supplications stated on the table above onto prayer cloths which you may seal onto an equal number of objects, and you attach a different Supplication onto each object. To be eligible, an object must be a weapon, a suit of armor, a shield, a piece of jewelry, or something else you can wear or hold in a hand. Your Supplication remains on an object until you remove or replace it, and an object can bear only one of your Supplications at a time.
The following Supplications are available to you. If a Supplication has a level requirement, you must be at least that level in this class to learn it. If a Supplication requires a saving throw, your Supplication save DC equals 8 + your proficiency bonus + your Constitution modifier. You may choose different Supplications following a short or long rest. You may also choose multiple cloths of the same Supplication, but they must be attached to different items.
Supplication of Burnt Offering
While wearing or carrying an object sealed with this Supplication, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.
In addition, when you hit a creature with an attack using a weapon, you can invoke the Supplication to summon primordial shackles: the target takes an extra 2d6 fire damage, and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this Supplication, you can’t do so again until you finish a short or long rest.
Supplication of Cleansing
This Supplication bestows a purity likened unto a celestial. While wearing or carrying an object that bears this rune, you have advantage on saving throws against being poisoned, and you have resistance against poison damage.
In addition, you can invoke this Supplication as a bonus action, cleansing any allies within 15 feet of you of a single status effect, and granting them 1d4 Hit Points, plus your Constitution modifier. Once you invoke this rune, you can’t do so again until you finish a short or long rest.
Supplication of Incense
This Supplication utilizes the offering of incense. While wearing or carrying an object sealed with this Supplication, you have advantage on Wisdom (Insight) checks and Charisma (Persuasion) checks, and you smell faintly of incense.
In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the Supplication and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack’s effects regardless of the attack’s range. Once you invoke this Supplication, you can’t do so again until you finish a short or long rest.
Supplication of Life
This Supplication evokes the powers of life, itself. While wearing or carrying an object inscribed with this Supplication, you have advantage on Wisdom (Animal Handling) checks and Wisdom (Survival) checks.
In addition, you can invoke the Supplication as a bonus action to increase your sturdiness. For 10 minutes, you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution. Once you invoke this Supplication, you can’t do so again until you finish a short or long rest.
Supplication of Light
This Supplication calls upon the radiance of your deity. While wearing or carrying an object sealed with this Supplication, you have advantage on Intelligence (Investigation) checks, and you have darkvision out to a range of 120 feet.
In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the Supplication and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is stunned by you for 1 minute. While stunned in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest.
Supplication of Prophecy
Using this Supplication, you can glimpse the future. While wearing or carrying an object inscribed with this rune, you have advantage on Intelligence (History) checks, and you can’t be surprised as long as you aren’t incapacitated.
In addition, you can invoke the Supplication as a bonus action to enter a prophetic state for 1 minute or until you’re incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke this Supplication, you can’t do so again until you finish a short or long rest.
Incantation of Radiance
3rd-level Supplicant Feature
As a bonus action, you magically gain the following benefits, which last for 1 minute:
- Lucis: You and all you are wearing or carrying shed bright light for 15 feet in every direction, and dim light for an additional 15 feet.
- Crucem: You have advantage on Constitution checks and Constitution saving throws.
- Stigmata: Once on each of your turns, you may use a bonus action to touch a living creature and transfer 1d6 hit points to it. When you do this, you take half this amount in damage, rounded up. This can reduce you to zero hit points, at which point you begin to die and must make death saves. If you are killed this way, spells used to bring you back from the dead cost no material components.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Utterance of Interdiction
7th-level Supplicant Feature
You learn to utter short prayers to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to utter an interdiction, and force the attacker to reroll the d20 and use the new roll. Your prayer need not be of a perceivable volume to be heard by the gods and cause this effect.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Rituals of Fasting
10th-level Supplicant feature
The magic of your prayers permanently alters you. When you gain this feature, once in a ten-day you may go without food a number of days equal to your Constitution modifier before suffering exhaustion, reflecting your life of disciplined prayer and fasting.
Moreover, the extra healing you deliver with your Incantation of Radiance feature increases to 1d8.
Enduring Supplications
15th-level Supplicant feature
You can invoke each sealed Supplication twice, rather than once, and you regain all expended uses when you finish a short or long rest.
Armiger's Aura
18th-level Supplicant feature
The extra healing you deliver with your Incantation of Radiance increases to 1d10. Moreover, when you use that feature, the light you shed becomes daylight that penetrates magical darkness. Creatures harmed by daylight are affected by this ability. While you are illuminated, your speed increases by 10 feet and you have advantage on Wis saves.
Previous Versions
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