Base Class: Ranger
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Crown of the Oathbreaker © 2022, Elderbrain, Inc.; Authors: Gabor Dan, David Feher, and Tamas Marton; edited by Wrexxal.
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Those who venture into the forests deep enough might find crossroads that connect the Feyrealm and the Material Plane. Often, mischievous fey dwell around these planar breaches, and if one can express the right attitude, they can be befriended. The fey respect those who understand their nature and are willing to become lifelong allies over time.
Resist Lure
Starting at 3rd level, you learn how to resist enchantments. You gain advantage on saving throws against being charmed.
Fey Armament
Starting at 3rd level, the fey lords grant you the armament of a sprite. As an action, you can create one of the following weapons in your empty hand:
- Shortbow of the Sprite. A creature hit by this shortbow must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
- Sword of the Elves. This extremely sharp longsword deals an extra 1d6 slashing damage.
These weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The weapon disappears after 1 minute, if it is more than 5 feet away from you for 1 round, if you dismiss the weapon (no action required), or if you die. Once you use this feature, you can’t use it again until you finish a long rest.
Speak with Beasts and Plants
Starting at 3rd level, you can communicate with beasts and plants as if they shared a language with you. You learn how to read, write, and speak Sylvan.
Sprite Companion
Starting at 7th level, the Feyrealm blesses you with a faithful sprite companion. The sprite acts on its own and has its own will, but it is always loyal to you. It disappears if it reaches 0 hit points but a new sprite arrives the next dawn to replace the previous one.
Fey Reinforcements
Starting at 11th level, you can call fey creatures to help you. You can cast the conjure fey spell without expending a spell slot or material components. Once you use this feature, you can’t use it again until you finish a long rest.
Sanctuary of the Fey Court
Starting at 15th level, fey creatures and creatures of the natural world sense your connection to their kind and become hesitant to attack you. When a fey, beast or plant creature attacks you, that creature must make a Wisdom saving throw against your ranger spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. The creature is aware of this effect before it makes its attack against you.
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