Ranger
Base Class: Ranger

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Crown of the Oathbreaker © 2022, Elderbrain, Inc.; Authors: Gabor Dan, David Feher, and Tamas Marton; edited by Wrexxal.
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A ranger with a knack for calming and controlling beasts and creatures with bestial intelligence, the monster tamer has dedicated its life to locating and dealing with such creatures. Usually, monster tamers are called in to handle threats from the wild, but sometimes they are merely essential personnel in keeping large beasts of burden in line. Some monster tamers use their skills to subjugate animals, some to care for them and nourish them in the wild. Their favored enemies are always beasts and monstrosities. In Aglarion, tamers can be found in the countryside or as the caretakers of the Monster Menagerie in Onadbyr.

Monster Tamer Magic

You learn an additional spell of 1st level or higher when you reach certain levels in this class, as shown in the Monster Tamer Spell List table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Monster Tamer Spell List

Bestial Affinity

Starting at 3rd level, you can use your body language and soothing sounds to calm animals and monsters. You gain advantage on Wisdom (Animal Handling) skill checks made to calm beats and monstrosities with an Intelligence score of 3 or lower.

Sense Beasts

Starting at 3rd level, you can detect hostile animals and monsters. As an action, you sense the direction to the location of the highest challenge rating beast or monstrosity, and you can tell its distance from you as long as the creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement. Once you use this feature, you can’t use it again until you finish a short or long rest. 

Master of Monsters

Starting at 7th level, your spells can affect monstrosities the same way they affect beasts. You can substitute the beast creature type with the monstrosity creature type in any of your spells.

Call of the Beasts

Starting at 11th level, you can conjure beasts and monsters to do your bidding. You can cast the conjure animals spell without expending a spell slot or material components and use it to summon a monstrosity with a challenge rating of 2 or lower and with an Intelligence score of 3 or lower. Once you use this feature, you can’t use it again until you finish a short or long rest.

Protection of the Pack

Starting at 15th level, when you surround yourself with allied beasts or monstrosities, the pack grants you benefits. You gain the following benefits if an allied beast or monstrosity is within 5 ft. of you or if you are mounted on such a creature.

  • You gain +2 to your AC.
  • Whenever you are the target of a melee attack, the beast or monstrosity can make a melee attack against the attacking opponent as a reaction.
  • When an attacker that you can see hits you with a melee attack, you can use your reaction to halve the attack’s damage against you. However your beast or monstrosity ally takes the other half of the damage.

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