Warlock
Base Class: Warlock

You are chosen by the Deva to do its tasks and whatnot.

Expanded Spell List

The Deva lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Deva Expanded Spells
Spell Level Spells

1st

thunderous smite, witch bolt

2nd

misty step, suggestion

3rd

call lightning, daylight

4th

aura of life, freedom of movement

5th

wall of force, rary's telepathic bond

Celestial training

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.

Deva's favor

Starting at 1st level, you gain the favor of your patron. As a bonus action, you gain a blessing in combat for up to 1 minute. The blessing ends early if you die or are incapacitated. Until it ends, you gain the following benefits:

  • You gain a bonus to damage rolls against any target. The bonus equals your proficiency bonus.
  • Any attack roll you make is a critical hit on a roll of 19 or 20 on the d20.
  • If your target is slain, you regain hit points equal to your warlock level + your Charisma modifier.

You can’t use this feature again until you finish a short or long rest.

Radiant Soul

Starting at 6th level, your link to the Celestial allows you to serve as a conduit for radiant energy. You have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.

Favored defense

At 10th level, when an enemy hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.

You have advantage on saving throws against spells and other magical effects.

All melee weapon attacks deal an extra 1d8 radiant damage.

Elysian Mind

At 14th level, your patron grants you the innate ability to harness telepathy (120ft) and resistance to psychic damage.

Divine Awareness. You know if you hear a lie.

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