Warlock
Base Class: Warlock

Your patron is something on the other side of a mirror, whether it be your own reflection, a being trapped behind the surface, or simply a being who lives beyond the glass. Beings on the other side of the mirror want nothing more than to be made whole in your side of the mirror, and will stop at nothing to get that. You have been granted the glassy powers of the other side, will you use them to free your patron, or will you keep them to yourself?

Mirror Speech

At 1st level, you gain the ability to communicate with anyone anywhere, so long as they are in proximity with a mirror or sufficiently reflective surface. You have to know the name of the creature to communicate with them, and if they are on another plane of existence, you must know what plane they are on.

Captured Visage

Starting at 1st level, you gain the ability to capture a creature's reflection for short periods of time. As an action, you can hold up a mirror or sufficiently reflective surface, and cause a creature to make a charisma saving throw against your spell save DC, if they succeed, nothing happens, if they fails, their reflection is captured within that reflective surface for a number of hours equal to your proficiency bonus. While a creature's reflection is captured, any creature who is close enough to touch the reflection is considered close enough to touch the creature. You may also speak into the reflective surface to telepathically communicate with that creature. Should the reflective surface break while a creature's reflection is captured in it, that creature must make a charisma saving throw equal to your spell save DC or take 3d8 force damage, if a creature succeeds, it takes half damage. You may only have one creature in one surface at once, and only as many creatures as spell slots you have.

Thing in The Mirror Spells

1st Flalse Life, Sleep
2nd Blur, See Invisibilty
3rd Nondetection, Slow
4th Greater Invisibility, Phantasmal Killer
5th Animate Objects, Passwall

Glassy Eyed

Starting at 6th level, you gain blindsight at a range of 30 feet. At 14th level, this changes to truesight for 60 feet. You also gain resistance to force damage.

Mirror Warp

Starting at 10th level, you gain the ability to hop through mirrors as if they were doorways. If you are standing in from a mirror, you can use your action to magically connect it to another mirror that you know the exact location of, both mirrors have to be big enough to fit any creature that passes through, otherwise they take 4d10 force damage as they are shunted through. A mirror doorway remains open until the end of your next turn, or you can use your reaction to close it.

Thoughtful Reflection

At 14th level, you gain the ability to create mirrors, and capture entire creatures in reflections. You can use your action to create a mirror large enough to fit your entire body, which floats next to you unless you use a bonus action to move up to 60 feet. You can create such a mirror an amount of times equal your proficiency bonus, and all expended uses are regained on a short rest. You may also use your action to capture a being in a reflective surface, so long as they are reflected in it. The creature must make a charisma saving throw against your spell save DC, or become trapped inside that reflective surface for up to 1 hour, while you have a creature trapped in a reflective surface, you are considered to be concentrating on that like you would a spell, if your concentration is broken, the creature is freed. If the reflective surface is broken, the creature is freed, and takes 8d8 force damage. While a creature is trapped in a reflective surface, it is considered within touch range of all creatures who can touch the reflective surface, and all creatures who can talk to the mirror can speak to the creature within it. A creature trapped in a reflective surface can make a charisma saving throw against your spell save DC at the end of its turn, and on a success it is freed, it can also make attacks targeting the reflective surface, and if the surface takes damage equal to your level multiplied by 2, the surface breaks.

Previous Versions

Name Date Modified Views Adds Version Actions
12/10/2022 10:59:36 PM
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