Base Class: Barbarian
You come from a tribe of people with a deep and ancient connection to the fey. Stories of heroic deeds, mighty champions, and cunning warriors filled your childhood. Some barbarians would enter a trance, channeling the prowess and cunning of their ancestors past. Their rage could imbue them with legendary aspects, and sharpen their senses.
Upon entering a Rage, your body becomes a vessel for the warriors that came before you. The hair on your body stands on end and becomes darkened, your eyes glow with mystic power, and ancient patterns of war paint lay across your body. You choose the appearance of these markings, as they represent the histories of your people.
Ancestral Knowledge
When you pick this path at 3rd level, the lived experiences of your ancestors passes through you. You gain proficiency with Nature and Survival. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Impetuous Warrior
Starting at 3rd level, you can traverse the battle field with otherworldly swiftness and ease. While raging, you can use a bonus action to teleport up to 15 feet to an unoccupied space you can see. You can do this a number of times per rage equal to your Rage Damage bonus.
The distance you can teleport increases to 30 feet at level 12.
Uncanny Hunter
At 3rd level, you can cast Hunter's Mark and Detect Magic a number of times equal to your Proficiency Bonus.
Fated Strikes
Beginning at 6th level, your connection to the fey warriors of the past enhances your strikes. While raging, your weapon attacks count as magical in terms of overcoming resistances and immunity to nonmagical attacks and damage.
Mystic Instinct
At 6th level, you can cast Dispel Magic and Counterspell a number of times per long rest equal to your Proficiency Bonus. Constitution is your casting ability modifier
Blessing of the Fey
At 10th level, you gain a number of spell slots equal to your Rage Damage bonus. You can prepare a number of spells equal to your Proficiency Bonus plus your Constitution modifier, and must be selected from the Druid or Ranger spell list. The spells can be any level up to 4th level. When you cast a spell using this feature the spell is cast at 4th level.
Additionally, you can use these spell slots to cast any spell you know from your previous features and they will be cast at 4th level.
You regain expended spell slots at the end of a short rest.
Spirited Rage
At 14th level, your rage allows fey magic of your ancestors to flow through you. You can now cast spells while raging. To maintain concentration on a spell, you must make a Wisdom saving throw with a DC equal to your own DC at the end of each of your turns while you maintain the spell.
Fortitude of Ancient Will
When you reach 14th level, your connection to the fey warriors of centuries past grants you enhanced resilience. If you fail a saving throw against a magical effect, you take half of any damage from the triggering effect, and gain advantage on future saving throws to end any ongoing effects of that spell. If you succeed, you instead take no damage and gain resistance to the damage type of that attack for 1 minute.
Additionally, you have advantage on all saving throws made to maintain concentration on a spell.
Comments