Wizard
Base Class: Wizard

Wizards of this arcane tradition have honed the skills used by their fighter brethren by focusing more on the Arcane side of the tradition than the Archery side. 

Training of War and Magic

Starting at 2nd level you gain proficiency with Light Armor, Short Bows and Longbows. Additionally when you gain a level in this class you may select the spells you copy into your spellbook from both the Wizard's and the Ranger's spell lists

Arcane Shot

Starting at 2nd level when you gain a level in this class you are able to exchange one or both spells for an Arcane Shot option from the Arcane Archer Fighter Subclass list. Once it has been copied into your spellbook you always have it prepared and it does not count against the number of spells you can prepare each day. You can activate the Arcane Shot options by expending a spell slot of 1st level or higher. It deals the base damage as listed in the feature plus an additional damage die (initial and persistent) per spell level above 1st level. 

 

Extra Attack

Starting at 6th level you can attack twice, instead of once, whenever you take the attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Magic Arrow

Starting at 6th level you gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow from a shortbow or longbow, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the arrow immediately after it hits or misses the target. 

Curving Shot

Starting at 6th level you learn how to direct an errant arrow toward a new target. When you make an attack roll with a magic arrow and miss, you can use a bonus action to re-roll the attack roll against a different target within 60 feet of the original target.

Arcane Accuracy

Starting at 10th level you can add your Intelligence Modifier to the attack roll of any magic arrow you shoot

Arcane Smite

At 14th level you gain the ability to infuse an arrow with raw evocation magic. When you hit a creature with an attack using a magic arrow you can expend a spell slot of 1st level or higher and deal and additional 1d8 Force damage plus 1d8 Force damage per spell level. 

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