Base Class: Paladin
The Oath of the Marksman is taken by paladins who seek an unconventional path. The use of ranged weapons is unorthodox for paladins, but these use them to strike down their foes from far away. They use speed and manoeuvrability to avoid their enemies attacks. Most Marksman paladins work to save innocents, acting as vigilantes against tyrants and oppressors. They are adept at covering and aiding groups of people, protecting them from attack. They are the champions of people, and are the protectors of those who need them.
Tenets of the Marksman
Those who follow this Oath are often renegades, but they follow these tenets.
Violence as a last resort. Do not attack unless you deem necessary. Most situations can be handled more easily with words.
Others before yourself. The safety of other's is of the utmost importance. Do all in your power to save those in need.
Justice for evildoers. Show mercy only to those who deserve it.
Divine Shooter
You gain the archery fighting style. In addition, you can use your Divine Smite ability, and any smite spells you have, when attacking with ranged weapons.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Master Shot. When you attack with a ranged weapon, you can use your Channel Divinity to extend the range of your weapon by five times for this attack. Both the long and short ranges are increased. If you hit this attack then it is considered a critical hit, but all attacks against you have advantage until the start of your next turn.
Tactical Retreat. As a bonus action on your turn, you can use your Channel Divinity to allow a number of other creatures up to your Charisma modifier, that you can see, to move up to half their speed. This movement does not provoke opportunity attacks.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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|
5th |
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|
9th |
|
|
13th |
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|
17th |
Aura of Infiltration
Starting at 7th level, you emanate an aura of alertness. Any ally within 10 feet of you cannot be surprised, and any attacks against them that would be at advantage due to flanking or being unseen do not benefit from this advantage.
When you reach 18th level in this class, the aura extends to 30 feet.
Keep Your Distance
Beginning at 15th level, whenever an enemy creature ends it turn within 5 feet of you, you can immediately move up to half your speed, in any direction, without provoking opportunity attacks. The enemy must then make a Wisdom saving throw against your paladin spell save DC or have it's own speed reduced by 10 feet until the end of it's next turn.
Exalted Deadeye
At 20th level, you can draw on your oath's power to imbue yourself with power and accuracy. As an action you can become a celestial sharpshooter, gaining the following benefits for 1 minute.
- Your ranged weapon attacks score critical hits on an 18-20.
- Your speed increases by 30 feet.
- If you take the attack action on your turn, you can make another attack as part of that action.
Once you use this feature, you can’t use it again until you finish a long rest.
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Posted Dec 20, 2022So wonderful