Base Class: Sorcerer
1st lvl: Infection
You have been infested by a magical fungus that could be sentient (your choice) and because of this, as the infection grows, so does your magic. You gain the following benefits:
- You gain immunity to the poisoned condition, and resistance to poison damage, becoming immunity to poison at 18th lvl.
- When you cast a spell that deals poison, acid, or necrotic damage, you may add your charisma modifier to the damage rolled.
- If you spend 1 hour observing and listening to a certain type of non magical plant, you can talk to that plant and others of its kind.
1st lvl: Fungal Spells:
these spells are always prepared and count as sorcerer spells for you once you gain the spell slots to be able to cast the spell:
- 1st lvl: ray of sickness, entangle
- 2nd lvl: ray of enfeeblement, hold person
- 3rd lvl: life transference, animate dead
- 4th lvl: grasping vine, blight
- 5th lvl: Danse Macabre, Contagion
6th lvl: Aura of Spores:
The infection is able to replicate itself, and the air within 10 feet of you contains these spores. When a creature comes within 10 feet of you, it must make a saving throw against your spell save DC or be poisoned and take 2d8 poison damage on each of its turns that it is within 10 feet of you. You may choose to allow a creature to succeed on this save. This radius increases to 30 feet at 18th lvl.
14th lvl: Fungal Body:
The infection has spread throughout your entire physiology, and it grants you the following benefits:
- You gain resistance to necrotic damage.
- When a creature affected by the spores would make a saving throw or ability check, it subtracts a d6 from the roll.
- You have advantage against effects that would subject you to the frightened, charmed, stunned, and exhausted conditions.
- Any creature affected by your spores does not benefit from being invisible or being hidden from you.
18th lvl: Aura of Decay
Within 30 feet of you, if a creature is affected by your aura of spores, it also has the following effects:
- A creature affected by your spores cannot take reactions or bonus actions.
- The damage from your spores increases to 4d8.
- The subtraction from the roll increases to a d8.
- A creature affected by your spores does not gain the benefits of truesight or blindsight.
Infection
You gain the following benefits:
- You gain immunity to the poisoned condition, and resistance to poison damage, becoming immunity to poison at 18th lvl.
- When you cast a spell that deals poison, acid, or necrotic damage, you may add your charisma modifier to the damage rolled.
- If you spend 1 hour observing and listening to a certain type of non magical plant, you can talk to that plant and others of its kind.
Aura of Spores
When a creature comes within 10 feet of you, it must make a constitution saving throw against your spell save DC or be poisoned and take 2d8 poison damage for every turn it takes that it is within 10 feet of you. You may allow a creature to succeed on this save. This radius increases to 30 feet at 18th lvl. A creature must repeat this saving throw on their turn if they succeed or fail.
Fungal Anatomy
You gain the following benefeits:
- You gain resistance to necrotic damage.
- When a creature affected by the spores would make a saving throw or ability check, it subtracts a d6 from the roll.
- You are immune to the frightened, charmed, stunned, and exhausted conditions.
- Any creature affected by your spores does not benefit from being invisible or being hidden from you.
Aura of Decay
Within 30 feet of you, if a creature is affected by your aura of spores, it also has the following effects:
- A creature affected by your spores cannot take reactions or bonus actions.
- The damage from your spores increases to 4d8.
- The subtraction from the roll increases to a d8.
- A creature affected by your spores does not gain the benefits of truesight or blindsight.
Previous Versions
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12/14/2022 4:42:14 PM
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