Monk
Base Class: Monk

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Steely Gaze

Unless already higher, wisdom bonus is +8 on all intimidation checks.

Unblinking

Monks who take up the Way of the Awakened Eye have advantage on saves against magic effects cast from the direction they are facing. 

Watchful Eye

As a reaction, once per round, the monk can choose to jump 10 feet out of the way of a critical attack and take half of normal damage instead. 

Restriction

As a full action, the monk can target up to two creatures within a 30 foot range. Each target must make a dc 8+ strength save or be pushed back 30 feet and knocked prone. Each afflicted target may attempt an additional save at the end of their turn. Targets who fail the save are held prone until such a time that they make the save or until the monk takes another combat action. 

Mentiquel's Touch

After taking damage from a melee attack, as a reaction, the monk may choose to spend ki and pick a counter-attack from the following table

 

1 ki - Paralyzing Touch

     The target must succeed on a DC 8+proficiency+ WIS modifier Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

 

2 ki - Petrified Touch 

     The monk strikes her target with force of a falling stone. Target takes 1d10+5 bludgeoning damage and is knocked prone. 

 

5 ki - Enervating Touch

     The target must succeed on a DC 8+proficiency+ WIS modifier Dexterity saving throw or suffer 4d8 necrotic damage. They suffer half that rounded down on a successful save. 

 

8 ki - Charming Touch

     Target creature must make a DC 8+proficiency+ WIS modifier Wisdom saving throw with advantage. On a failure, the creature is charmed for 1 hour unless damaged by the monk or her allies. After the hour, the creature knows that it was charmed. 

 

11 ki - Disintegrating Touch

     Target must succeed in a DC 8+proficiency+ WIS modifier Dexterity saving throw or suffer 10d8 force damage. If this damage reduces the target to 0 hp, the creature and everything that it is wearing or holding is reduced to a fine gray dust. A creature destroyed this way can only return to life through the use of a true resurrection or wish spell. 

 

20 ki - Death Touch

     Target must make a DC 8+proficiency+ WIS modifier Dexterity saving throw or take 10d10 necrotic damage. If target is reduced to 0hp, it is dead. 

Levitation

At level 11 the monk gains the ability to levitate up to 15 feet into the air. Movement speed while levitating is the same as on the ground. Armor class is increased by +2 for the duration. This ability is an action and lasts until the monk spends another action to land, or until the she is knocked unconscious. Any action against the monk which would normally knock her prone will instead cause her to fall straight down and land on her feet. A monk cannot grapple while levitating. 

Insult to Injury

When taking this monastic tradition, the monk gains a the ability to pinpoint her strikes. At level 17, flurry of blows does 1d4 additional damage per attack. If the attack that triggered a flurry of blows bonus action was a critical hit, flurry of blows grants an additional 2 attacks for a total of 4 attacks within the bonus action. 

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