Base Class: Barbarian
Living Thunderstorm; At 3rd level, you can infuse yourself with the power of the storm while raging. :Thunderous Strike, Lightning Streak, And Hurricane Step.
Eye of the Cyclone; Beginning at 6th level, you are the embodiment of thunderstorms.
Whispers in the wind; From 10th level, you learned to whisper in the thunder and winds.
Awakened Thunderstorm; At 14th level you are one with the storms. [ Living Thunderstorm] :Thunderous Strike, Lighting Streak, And Hurricane Step.
Note: A flying creature in a strong wind must land at the end of its turn or fall. A strong wind in a desert can create a sandstorm that imposes disadvantage on Wisdom ( Perception) checks tat rely on sight.
Living Thunderstorm
At 3rd level, you can infuse yourself with the power of the storm while raging, once per turn on your trn, you can choose one of the following skills to use:
Thunderous Strike: When you deal damage with a weapon you can choose to force the creature to make a Strength saving throw (DC 8+ Proficiency bonus + your Constitution modifier) or be pushed back 10Ft.
Lightning Streak: When you hit a creature, you can cause an arc of lightning to ump rom your foe to another within 10 Ft., it takes lightning damage equal to (1 D6 + you proficiency bonus).
Hurricane Step: You can use the dash action as a bonus action, you gain an additional 10Ft. of movement while dashing.
At 11th level you can use this ability twice per turn, but can't choose the same skill twice on any given turn.
Eye of the Cyclone
Beginning at 6th level, you are the embodiment of thunderstorms. As an action you can cause impossibly strong winds to swirl in a 10 Ft. radius around you or 1 minute. The wind has the following effects:
: It Deafens you and other creatures in it's area.
: It extinguishes unprotected flames in it's area that are torch-sized or smaller.
: The area is difficult terrain for creatures of your choosing.
: The attack rolls of ranged attacks have disadvantage if they pass in or out of the wind.
: It hedges out vapor, gass, and fog that can be dispersed by strong wind.
You can use this ability a number of times equal to your Constitution modifier, and rean all uses after a long rest.
Whispers in the Wind
From 10th level, you learned to whisper in the thunder and winds, carrying your messages throughout the world. You can cast the sending spell an number of times equal to your Constitution modifier, and regain all uses after a long rest. Constitution is your spell casting modifier for this spell.
Awakened Thunderstorm
At 14th level, you are one with the storms. Your Living Thunderstorm ability improves, when you choose one of the skills it gains additional benefits.
Thunderous strike: When a creature fais their saving throw against that skill, you knock the wind out of them, their speed becomes 0 until the start of your next turn.
Lightning Streak: The arvc of electricity can now hit 2 different creatures within 20Ft. of the foe you strike. Roll damage for each.
Hurricane Step: you can choose to teleport the dash distance instead of walking it.
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