Base Class: Warlock
You made this pact when your studies into the great powder ended in a firey explosion nearly killing you. Seeing a form in the destruction you were granted an extra chance to continue your study but at a cost. Not entirely sure of the bargain you take the offer and continue your research.
When you take this subclass you are given the boon of an ascendant firearm which can be used as a spellcasting focus or regular weapon, use the pistol item stats for firing normally. Spell slots take the form of ammunition which can be loaded as a free action and automatically regenerate or can be crafted.
Crafters Open Mind
At first level, you can use the knowledge gained by the Powder Kegger to craft new ammunition for your weapon. During a long rest, you can change the spells you know from your warlock levels into these new ammunitions. If you use this feature you do not heal any hitpoints from the long rest but gain all other features of a short rest
You cannot use this feature again until you heal from a long rest.
Protective Flashbang
At 6th level, you learn how to magnify the distorting effects of your blast into a concentrated area. When a creature between 10ft-30ft of you makes a successful attack roll you can throw your flashbang to blinding them until the end of your next turn.
Once you use this feature you cannot use it again until you finish a long rest.
Enhanced Firearm
The regular firing mode of your ascendant gun is magical for purpose of overcoming resistances.
Called Shots
Starting at 10th level you have grown to know the desires of your patron and gain the ability to call your shots. Calling your shot takes a bonus action and will impose a -5 to attack rolls if you hit you add force damage equal to half your warlock level.
If you score a crit with this shot you can add an extra damage dice in addition the extra force damage
Crafters Ascended Mind
Starting at 14th level, your mind has fully opened to the different ways to craft your ammunition. You gain access to all spells that you have spell slots for when using the "Crafters Opened Mind" feature.
If you use spells from a spellbook other then warlocks you can't use this feature again until you finish 1d4 long rests.
Comments