Base Class: Paladin
The tenets of the Oath of Unbowing vary by paladin, but all revolve around never surrender and complete their mission by any means necessary. The core principles of the tenets are brutal in their simplicity.
Blodied but unbowed: Victory can only be achieved with sacrifice. Surrender shall never be an option if there's still breath in your lungs.
By Any Means Necessary. Evil must be terminated. Those who challenged the will of the gods must suffered it's consequences no matter the price.
Restitution. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds however I can.
Relentless. The strenght to stop injustice is in your hands. Do not stop pursuing your nemesis.
Resilience. Nothing, no matter what can stop your quest. Struggle and adapt but never stop.
Protect the innocence. Not only use your strenght to stop evil. Guard and keep life if it's threatened.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Unstoppable. As an action, you can use your Channel Divinity to charge down all enemies in your path with a strength inside you that can't be stopped. You can spend your action to use your channel divinity to move up to your speed in a straight line. You can move through enemy creatures, the first enemy creature of up to one size larger than you or smaller than you that you come in contact with must succeed on a strength saving throw against your spell DC or take bludgeoning damage equal to 2d8 + you paladin level, and be forcefully move along with you until you finish your movement. If the enemy creature succeed it takes half damaged and it's just knocked backwards 5 feet.
Each creature whose space you pass through during this action must pass a dexterity saving throw or be move 5 feet towars the direction of your movement and be knocked prone.
Lifekeeper. Your side is always by those who risk their life for a greater good. Protecting them is part of your mission. As reaction, when a creature within 30 feet is damaged by an attack or effect that forced to make a Strength or Dexterity saving throw, you can teleport to an unoccupied space within 5 feet of the creature. If you do, you become the target for that attack or spell and take the damage instead. After the damage is dealt to your Hp, you gain the same number as temporal hit points.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Unbowing Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Resilience
Starting at 7th level, you exude a feeling of survival and protection upon yourself and allies creatures. You and friendly creatures within 10 feet of you reduce all damage taken by an amount equal yo your Charisma modifier (minimum 1). You reduce damage this way before resistances have been calculated.
At 18th level, the range of this aura increases to 30 feet.
Relentless Soul
Your sense of purpose prevents you for falling unconscious. At level 15th, If you are reduced to 0 hit points and not killed outright, you can make a DC 10 Constitution saving throw. If you succeed, you can use your reaction to draw a number of hit points of your lay of hands feature and heal yourself the same amount.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
Human Bastion.
At 20th level, you can become the embodiment of divine resilience. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- You can use your Lifekeeper Channel Divinity without needing to expend your Channel Divinity. Further, you gain an additional special reaction each turn that you can only use for this ability.
- You gain resistence to all damaged.
- Allied creatures within 30 feet of you always gain benefits of half cover.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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12/11/2022 1:45:22 PM
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12/15/2022 10:07:35 AM
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3.0
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Coming Soon
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