Fighter
Base Class: Fighter

From the lands of the old comes a fighting style that weaves both nature and weapons as well as life and death. Mistaken for rangers or druids at times, Primal Warriors take the bestial and wild nature of an animal and mix it with sentient determination to produce a lethal martial archetype.

Hunter’s Senses

At 3rd level, you gain proficiency in two of the following skills: Survival, Animal Handling, Intimidation, Nature, or Perception. You roll these chosen skills with advantage if you’re using this on beasts or missing hitpoints as a result of being damaged by a hostile creature, as your adrenaline for a hunt leaves you on edge.

Primal Self

Also at 3rd level, you reach into a well of primal power that resides deep inside of you, granting you one of the following abilities:

Ancient Hide - Your AC while unarmored is 13+your constitution modifier. If your race already gives you natural armor that is higher than or equal to the Ancient Hide, increase your natural armor by 1. At 10th level, you can reduce bludgeoning, piercing, and slashing damage taken by 3 while unarmored.

Step of the Hunt - Your movement speed increases by 10, and opportunity attacks against you are made at disadvantage. At 10th level, your speed increases by 10 feet again, and you are considered proficient in the Athletics or Stealth skill and add double your Proficiency Bonus to the check, instead of your normal Proficiency Bonus.

Viscous Predator - When attacking a creature that is bloodied (half hp or lower), you make your first attack at advantage. At 10th level and once per turn, you can reroll an attack you missed against a creature that is bloodied (half hp or lower), you must choose the second roll.

Ancient Hide

Your AC while unarmored is 13 + your constitution modifier. If your race already gives you natural armor that is higher than or equal to the Ancient Hide, increase your natural armor by 1. At 10th level, you can reduce bludgeoning, piercing, and slashing damage taken by 3 while unarmored.

 

Step of the Hunt

Your movement speed increases by 10, and opportunity attacks against you are made at disadvantage. At 10th level, your speed increases by 10 feet again, and you are considered proficient in the Athletics or Stealth skill and add double your Proficiency Bonus to the check, instead of your normal Proficiency Bonus.

Viscous Predator

When attacking a creature that is bloodied (half hp or lower), you make your first attack at advantage. At 10th level and once per turn, you can reroll an attack you missed against a creature that is bloodied (half hp or lower), you must choose the second roll.

Instinctual Wisdom

At 7th level you gain the ability to learn cast 2 spells from the druid or ranger spell list. The spell must be on the spell class from either druid or ranger class, the spell's level can be no higher than half your level (rounded up), and it must have the ritual spell. You can swap out these rituals after a long rest. Wisdom is your spellcasting modifier for these spells.

Examples of Spells

Druid Ritual Spells:
Detect Magic, Detect Poison and Disease, Purify Food and Drink, Speak with Animals, Animal Messenger, Beast Sense, Locate Animals or Plants, Skywrite, Feign Death, Meld into Stone, Water Breathing, Water Walk, Commune with Nature

Ranger Ritual Spells:
Alarm, Animal Messanger, Beast Sense, Commune with Nature, Detect Magic, Detect Poison and Disease, Locate Animals or Plants, Silence, Speak with Animals, Water Breathing, Water Walk

Bestial Adept

At 10th level, you have been encased in the instincts of the wild long enough to soak even more bestial power. You can now benefit from a Primal Self that you previously did not have, for a total of two.

Like a Cornered Animal

At 15th level, you reach into a desperation to survive when the odds are stacked against you. Once per turn when bloodied (half hp or lower), you can make one more Attack when your take the attack action.

Ancient Soul

At 18th level, you can now benefit from all of your Primal Forms, for a total of 3. Additionally, you cannot magically age, your lifespan triples, and you’re permanently under the effects of Speak with Animals, truly becoming one with the wilderness.

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