Fighter
Base Class: Fighter

Purple Dragon knights are warriors who hail from
the kingdom of Cormyr. Pledged to protect the crown,
they take the fight against evil beyond their kingdom's borders. They are tasked with wandering the land as
knights errant, relying on their judgment, bravery, and
fidelity to the code of chivalry to guide them in defeating
evildoers.
A Purple Dragon knight inspires greatness in others
by committing brave deeds in battle. The mere pres-
ence of a knight in a hamlet is enough to cause some
ores and bandits to seek easier prey. A lone knight is a
skilled warrior, but a knight leading a band of allies can
transform even the most poorly equipped militia into a
ferocious war band.
A knight prefers to lead through deeds, not words. As
a knight spearheads an attack, the knight's actions can
awaken reserves of courage and conviction in allies that
they never suspected they had.

Rallying Cry

When you choose this archetype at 3rd level, you learn how to inspire your allies to fight on past their injuries. When you use this feature as a bonus action or use your Second Wind feature, choose a number of creatures equal to your Proficiency Bonus within 60 feet of you (can include yourself). Each creature regains hit points equal to your fighter level + you Charisma modifier, provided that the creature can see or hear you. If they would be healed past their max HP, they gain temporary HP equal to the difference. Once you use this ability you must finish a short rest before doing so again.

At 10th level you gain an additional use of this feature.

 

Royal Envoy

A Purple Dragon knight serves as an envoy of the Cormyrean crown. Knights of high standing are expected to conduct themselves with grace.

At 3rd level, you gain proficiency and expertise in the Persuasion skill. If you are already proficient in Persuasion, you gain proficiency in one of the following skills of your choice: Animal Handling, Insight, Intimidation, or Performance.

 

 

Inspiring Surge

Starting at 7th level, you can use your bonus action or use your Action Surge feature to choose one creature within 60 feet of you that is allied with you. That creature can make one weapon attack or cast a cantrip, provided that it can see or hear you. If the Attack hits it adds your Charisma modifier to the damage.

 At 18th level you may select two allies

Bulwark

Beginning at 10th level, you can extend the benefit of your Indomitable feature to your allies. When you see an ally fail a saving throw you may expend a use of Indomitable to let all allies within 60ft that can see or hear you, that failed (including yourself) re-roll it, they must use the new roll.

 

Fighting Spirit

At 15th level, as an action you may let loose a valiant cry, you can choose a number of creatures equal to your Proficiency Bonus (can choose yourself), that is within 60ft of you and that can see or hear you. They may add half your Charisma modifier (rounded up) to their Save DC's, attack, and damage rolls.Fighting Spirit lasts for one minute and returns on a short rest. You can only benefit from one Fighting Spirit at a time.

 You gain an additional use of this feature at 18th level

Dragon's Presence

At 18th level you when you use your Rallying Cry or Fighting Spirit feature each creature of your choice that is within 60 feet of the you and see or hear you must succeed on a wisdom saving throw DC (8+ Proficiency bonus + Charisma modifier)or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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