Warlock
Base Class: Warlock

Magnus Imperium is a secret, ambitious magic organization intent on improving its standing in the cosmos; rumor has it the powerful wizard Mordenkainen is a founding member.  If that means making a few shady deals here and there, then they will.  While individual members may not be much to look at, the full might of the Imperium should never be taken lightly.  Dabbling in magic from every known plane of existence and having operatives everywhere, they are well established and intend to keep it that way.  By joining their ranks, they have given you a small spark of power or increased what was already there, with the understanding that you promise to help the organization and its cause without revealing its secrets.

Expanded Spell List

Magnus Imperium grants you an expanded list of wizard spells as you prove your worth as a warlock member.  Choose one 1st level wizard spell to add to your known spells as a sign on bonus from the Imperium. 

The following spells are added to your available warlock spell list.

Magnus Imperium's Expanded Spells
Spell Level Spells

1st

find familiar, identify

2nd

enlarge/reduce, see invisibility

3rd

protection from energy, sending

4th

Mordenkainen's faithful hound, Mordenkainen's private sanctum

5th

teleportation circle, modify memory

Gild the Lily

Starting at 1st level, your connections to the pool of magic and experience grant you a magical cunning in all trade dealings.  Whenever you handle part of a business transaction:

  • You gain twice the financial benefit (this can be applied to all your allies at your choice)
  • You reduce all financial cost by half (this can be applied to all your allies at your choice)

You can do this a number of times up to half your warlock level (minimum of once) before taking a long rest. At level 20 you also gain a bonus equal to your proficiency. 

Collected Knowledge

At 6th level, as an Action, you can draw on the mystic connection to the Imperium and borrow knowledge and proficiencies that you lack.  This is similar to the "Borrowed Knowledge" spell, but its effects last for a full 24 hours or you dismiss what was borrowed as a Bonus Action.  You can do this a number of times equal to your Charisma modifier (minimum of once) per long rest.

Protected Investments

At 10th level, you gain additional protections by the Imperium; one must ensure a return on investments after all.

If you are reduced to less than half of your total hit points or are incapacitated against your will, two elementals, celestials, or fiends of challenge rating 5 or less (your choice) are immediately summoned to safeguard you.  They will do their best to protect you from all harm, even at the cost of their own life.  Their summons lasts for 2 hours, or until you dismiss them as a special action. 

Once you use this feature, you can't use it again until you finish a long rest.

Submit a Request

Starting at 14th level, you can call on Magnus Imperium as a collective whole to intervene on your behalf when your need is great.

Making this request of the Imperium requires you to use your action.  Describe the assistance you seek, and roll percentile dice.  If you roll a number equal to or lower than your warlock level, the Imperium will intervene.  The DM chooses the nature of the intervention.

If the Imperium intervenes, you can't use this feature again for 7 days.  Otherwise, you can use it again after you finish a long rest.

At 20th level, your requests are granted automatically, no roll required.

Magnus Imperium Image

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